Kochol Game Engine  0.1.0
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
oNkge
|oNavAudio/Vidoe classes
|oNcoreKGE core classes
|oNefxEffects classes
|oNen
|oNgfxGraphics classes
|oNguiGraphical User Interface
|oNioInput/Output classes
|oNmathMathematics classes
|oNnet
|oNph
|oNplugin
|oNps
|oNsfx
|oNsnScene Classes
|oCDeviceThis is the main class that user must create and Device will create other parts of engine
|oClibRocketKGERenderer
|oClibRocketKGESystem
|oCInitParametersThe parameters that is used for initialize the KGE
|oCKgeUnknownThis class is for refrence counting and lock and unlocking object for multi thread purpose
|oCLoaderThis class is an interface for resource loaders in KGE
|oCPluginThis class is a base class for plugin which will be used in KGE
|oCPluginManagerLoads plugins and manage them
|oCResourceAbstract class for resources like textures, meshes, sounds, shaders, ..
|oCResourceManagerResource manager take care of loading and unloading resources
|\CSingleton
oNRakNet
oNRocket
oCEvent
oCEventHandler
oCEventInstancer
\CEventManager