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Kochol Game Engine
0.1.0
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![]() ![]() ![]() | Audio/Vidoe classes |
![]() ![]() ![]() | KGE core classes |
![]() ![]() ![]() | Effects classes |
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![]() ![]() ![]() | Graphics classes |
![]() ![]() ![]() | Graphical User Interface |
![]() ![]() ![]() | Input/Output classes |
![]() ![]() ![]() | Mathematics classes |
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![]() ![]() ![]() | Scene Classes |
![]() ![]() ![]() | This is the main class that user must create and Device will create other parts of engine |
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![]() ![]() ![]() | The parameters that is used for initialize the KGE |
![]() ![]() ![]() | This class is for refrence counting and lock and unlocking object for multi thread purpose |
![]() ![]() ![]() | This class is an interface for resource loaders in KGE |
![]() ![]() ![]() | This class is a base class for plugin which will be used in KGE |
![]() ![]() ![]() | Loads plugins and manage them |
![]() ![]() ![]() | Abstract class for resources like textures, meshes, sounds, shaders, .. |
![]() ![]() ![]() | Resource manager take care of loading and unloading resources |
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