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Kochol Game Engine
0.1.0
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#include <RibbonTrail.h>
Public Member Functions | |
RibbonTrail (SceneManager *sceneMan, const char *shaderName, const char *textureName, const math::Vector &textureRect, const gfx::Colorf &initialColor, const gfx::Colorf &finalColor, float width, float speed, float age, float chaosRatio) | |
Constructor. | |
~RibbonTrail () | |
Destructor. | |
void | PreRender (float elapsedTime) |
The jobs before rendering like culling and calculate position. | |
void | Render () |
Render the objects. | |
void | PostRender () |
The jobs after rendering. | |
void | Draw (bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal) |
void | Start (const math::Vector &target) |
void | Start () |
void | Finish () |
bool | Running () const |
void | SetWidth (float width) |
void | SetSpeed (float speed) |
void | SetAge (float age) |
void | SetInitialColor (const gfx::Colorf &color) |
void | SetFinalColor (const gfx::Colorf &color) |
void | SetChaosRatio (float chaosRatio) |
float | GetWidth () const |
float | GetSpeed () const |
float | GetAge () const |
float | GetChaosRatio () const |
const char * | GetTextureName () const |
const char * | GetShaderName () const |
const math::Vector & | GetTextureRect () const |
const gfx::Colorf & | GetInitialColor () const |
const gfx::Colorf & | GetFinalColor () const |
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SceneNode () | |
Constructor. | |
virtual | ~SceneNode () |
Destructor. | |
virtual void | AddChild (SceneNode *child) |
Adds a node as child. | |
virtual bool | AddEffect (efx::EffectType p, efx::Effect **ppOut) |
virtual void | SetSceneManager (SceneManager *smgr) |
Sets the scene manager and renderer pointer. | |
virtual void | SetPosition (const math::Vector &v) |
Set the position of the scenenode. | |
virtual void | SetRotation (const math::Vector &v) |
Set the rotation of the scenenode. | |
virtual void | SetScale (const math::Vector &v) |
Set the scale of the scenenode. | |
virtual void | SetAutomaticCulling (bool isTrue) |
Set Cutting Enable or Disable. | |
virtual void | SetVisible (bool isVisible) |
Set Visible Enable or Disable. | |
virtual bool | GetVisible () |
Get Visible. | |
virtual bool | IsVisibleInFrame () |
Is it visible in this frame? | |
virtual const math::Vector & | GetPosition () const |
Returns the node position. | |
virtual const math::Vector & | GetRotation () const |
Returns the node rotation. | |
virtual const math::Vector & | GetScale () const |
Returns the node scale. | |
virtual math::Matrix * | GetAbsoluteMatrix () const |
Get the absolute matrix. | |
virtual math::Matrix * | GetFinalMatrix () |
Get the final matrix. | |
virtual u32 | GetMaterialCount () |
Get the count of materials this node has. | |
virtual gfx::Material * | GetMaterial (u32 Index) |
virtual math::Sphere * | GetBoundingBox () |
Returns the node bounding box. | |
virtual math::AABB * | GetAxisAlignedBoundingBox () |
Returns the node Axis aligned bounding box. | |
virtual NodeType | GetType () const |
Returns the node type. | |
virtual void | RemoveChild (SceneNode *child) |
virtual void | RemoveChildren () |
Removes all children of this node. | |
virtual const SceneNode * | GetParent () |
Returns the node parent. | |
virtual void | SetParent (SceneNode *parent) |
Sets the node parent. | |
virtual void | SetName (const char *name) |
Sets the node name. | |
virtual core::String * | GetName () |
Gets the node name. | |
virtual void | SetID (int ID) |
Sets the node ID. | |
virtual int | GetID () |
Gets the node ID. | |
void | EnableShadow (bool enable) |
bool | HasShadow () const |
virtual void | UpdateFinalMat () |
Update final matrix. | |
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KgeUnknown () | |
Constructor. | |
virtual | ~KgeUnknown () |
Destructor. | |
virtual void | AddRef () |
Add a reference to the object. | |
virtual void | DecRef () |
Decrease a reference from the object. if its reference count get 0 then the object will destroy. | |
u32 | GetRefCount () |
Return resource reference count. | |
const char * | GetDebugText () |
returns the instance debug text. |
Private Member Functions | |
RibbonTrail (const RibbonTrail &other) | |
Copy constructor. | |
RibbonTrail & | operator= (const RibbonTrail &other) |
Assignment operator. |
Private Attributes | |
std::string | m_shaderName |
std::string | m_textureName |
gfx::Material * | m_pMaterial |
RBuffer * | m_pRB |
unsigned int | m_sizeOfData |
unsigned int | m_bufferOffset |
math::Vector | m_rect |
gfx::Colorf | m_initialColor |
gfx::Colorf | m_finalColor |
float | m_width |
float | m_speed |
float | m_totalAge |
float | m_currentAge |
float | m_chaosRatio |
float | m_elapsed |
bool | m_running |
unsigned int | m_maxCount |
unsigned int | m_activeCount |
math::Vector * | m_positions |
gfx::Color * | m_colors |
math::Vector | m_prevPos |
unsigned int | m_index |
bool | m_bolt |
Additional Inherited Members | |
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virtual bool | HasThisEffect (efx::EffectType p) |
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core::String | m_sName |
int | m_iID |
SceneManager * | m_pSnMan |
gfx::Renderer * | m_pRenderer |
bool | m_bVis |
bool | m_bAutoCulling |
bool | m_bVisFrame |
SceneNode * | m_pParent |
std::vector< SceneNode * > | m_vChilds |
std::vector< int > | m_vEffectType |
std::vector< efx::Effect * > | m_vEffect |
math::Matrix * | m_pAbsMat |
math::Matrix * | m_pFinalMat |
math::Vector | m_Position |
math::Vector | m_Rotation |
math::Vector | m_Scale |
math::Sphere * | m_pBB |
math::AABB * | m_pAABB |
NodeType | m_eNodeType |
bool | m_hasShadow |
Definition at line 24 of file RibbonTrail.h.
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private |
Copy constructor.
kge::sn::RibbonTrail::RibbonTrail | ( | SceneManager * | sceneMan, |
const char * | shaderName, | ||
const char * | textureName, | ||
const math::Vector & | textureRect, | ||
const gfx::Colorf & | initialColor, | ||
const gfx::Colorf & | finalColor, | ||
float | width, | ||
float | speed, | ||
float | age, | ||
float | chaosRatio | ||
) |
Constructor.
kge::sn::RibbonTrail::~RibbonTrail | ( | ) |
Destructor.
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virtual |
Draw the node with/without its Materials and Transforms.
WithMaterial | Draw it with its own materials or not? |
WithMaterial | Draw it with its own Transformations or not? |
Implements kge::sn::SceneNode.
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Definition at line 68 of file RibbonTrail.h.
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Definition at line 98 of file RibbonTrail.h.
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Definition at line 101 of file RibbonTrail.h.
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Definition at line 116 of file RibbonTrail.h.
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Definition at line 113 of file RibbonTrail.h.
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Definition at line 107 of file RibbonTrail.h.
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Definition at line 95 of file RibbonTrail.h.
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Definition at line 104 of file RibbonTrail.h.
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Definition at line 110 of file RibbonTrail.h.
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Definition at line 92 of file RibbonTrail.h.
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Assignment operator.
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The jobs after rendering.
Implements kge::sn::SceneNode.
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The jobs before rendering like culling and calculate position.
Implements kge::sn::SceneNode.
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Render the objects.
Implements kge::sn::SceneNode.
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Definition at line 71 of file RibbonTrail.h.
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Definition at line 80 of file RibbonTrail.h.
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Definition at line 89 of file RibbonTrail.h.
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Definition at line 86 of file RibbonTrail.h.
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Definition at line 83 of file RibbonTrail.h.
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Definition at line 77 of file RibbonTrail.h.
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Definition at line 74 of file RibbonTrail.h.
void kge::sn::RibbonTrail::Start | ( | const math::Vector & | target | ) |
void kge::sn::RibbonTrail::Start | ( | ) |
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Definition at line 137 of file RibbonTrail.h.
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Definition at line 143 of file RibbonTrail.h.
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Definition at line 124 of file RibbonTrail.h.
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Definition at line 139 of file RibbonTrail.h.
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Definition at line 130 of file RibbonTrail.h.
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Definition at line 128 of file RibbonTrail.h.