Kochol Game Engine  0.1.0
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kge::efx::Bloom Class Reference

#include <Bloom.h>

Inheritance diagram for kge::efx::Bloom:
kge::efx::Effect

Public Member Functions

 Bloom ()
 Constructor.
 ~Bloom ()
 Destructor.
virtual void PreRender (float elapsedTime=0.0f)
 The works must to do before rendering the object.
virtual void Render ()
 The works must to do after rendering the object.
virtual void PostRenderEverything ()
 The works must to do after rendering all of the scene nodes.
void SetEnable (bool bEnable)
- Public Member Functions inherited from kge::efx::Effect
 Effect ()
 Constructor.
virtual ~Effect ()
 Destructor.
virtual void AddNodes (sn::SceneNode *pNodes)
 Add nodes of mesh that effect influencing on it.
virtual void OnReset ()
 For internal use.

Protected Attributes

gfx::Shaderm_pPs4xDownFilter
gfx::Shaderm_pPsBrightPass
gfx::Shaderm_pPsVerticalBloom
gfx::Shaderm_pPsCombine
gfx::ShaderHandle m_shPixelKernel
gfx::ShaderHandle m_shPixelCoordsDownFilter
float m_fPixelKernelV [26]
float m_fPixelKernelH [26]
float m_fPixelCoordsDownFilter [32]
gui::Imagem_pImage
gfx::Materialm_pMat
bool m_bEnable
- Protected Attributes inherited from kge::efx::Effect
std::vector< sn::SceneNode * > m_arrNodes

Detailed Description

Definition at line 24 of file Bloom.h.

Constructor & Destructor Documentation

kge::efx::Bloom::Bloom ( )

Constructor.

kge::efx::Bloom::~Bloom ( )

Destructor.

Member Function Documentation

virtual void kge::efx::Bloom::PostRenderEverything ( )
inlinevirtual

The works must to do after rendering all of the scene nodes.

Implements kge::efx::Effect.

Definition at line 41 of file Bloom.h.

virtual void kge::efx::Bloom::PreRender ( float  elapsedTime = 0.0f)
virtual

The works must to do before rendering the object.

Implements kge::efx::Effect.

virtual void kge::efx::Bloom::Render ( )
virtual

The works must to do after rendering the object.

Implements kge::efx::Effect.

void kge::efx::Bloom::SetEnable ( bool  bEnable)
inline

Definition at line 43 of file Bloom.h.

Member Data Documentation

bool kge::efx::Bloom::m_bEnable
protected

Definition at line 63 of file Bloom.h.

float kge::efx::Bloom::m_fPixelCoordsDownFilter[32]
protected

Definition at line 57 of file Bloom.h.

float kge::efx::Bloom::m_fPixelKernelH[26]
protected

Definition at line 56 of file Bloom.h.

float kge::efx::Bloom::m_fPixelKernelV[26]
protected

Definition at line 55 of file Bloom.h.

gui::Image* kge::efx::Bloom::m_pImage
protected

Definition at line 59 of file Bloom.h.

gfx::Material* kge::efx::Bloom::m_pMat
protected

Definition at line 61 of file Bloom.h.

gfx::Shader* kge::efx::Bloom::m_pPs4xDownFilter
protected

Definition at line 47 of file Bloom.h.

gfx::Shader * kge::efx::Bloom::m_pPsBrightPass
protected

Definition at line 47 of file Bloom.h.

gfx::Shader * kge::efx::Bloom::m_pPsCombine
protected

Definition at line 47 of file Bloom.h.

gfx::Shader * kge::efx::Bloom::m_pPsVerticalBloom
protected

Definition at line 47 of file Bloom.h.

gfx::ShaderHandle kge::efx::Bloom::m_shPixelCoordsDownFilter
protected

Definition at line 52 of file Bloom.h.

gfx::ShaderHandle kge::efx::Bloom::m_shPixelKernel
protected

Definition at line 52 of file Bloom.h.


The documentation for this class was generated from the following file: