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Kochol Game Engine
0.1.0
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#include <Events.h>
Public Attributes | |
int | currentKeyDown |
Current Key Pressed. | |
unsigned char | keyState |
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kge::gui::EventType | m_EventType |
Additional Inherited Members | |
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virtual EventType | GetType () |
Returns the event type. |
int kge::gui::KeyEventArgs::currentKeyDown |