Kochol Game Engine  0.1.0
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Event Class Reference

#include <Event.h>

Public Member Functions

 Event (const Rocket::Core::String &value)
virtual ~Event ()
virtual void ProcessEvent (Rocket::Core::Event &event)
 Sends the event value through to Invader's event processing system.
virtual void OnDetach (Rocket::Core::Element *element)
 Destroys the event.

Private Attributes

Rocket::Core::String value

Detailed Description

Author
Peter Curry

Definition at line 38 of file Event.h.

Constructor & Destructor Documentation

Event::Event ( const Rocket::Core::String &  value)
virtual Event::~Event ( )
virtual

Member Function Documentation

virtual void Event::OnDetach ( Rocket::Core::Element *  element)
virtual

Destroys the event.

virtual void Event::ProcessEvent ( Rocket::Core::Event &  event)
virtual

Sends the event value through to Invader's event processing system.

Member Data Documentation

Rocket::Core::String Event::value
private

Definition at line 51 of file Event.h.


The documentation for this class was generated from the following file: