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Kochol Game Engine
0.1.0
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#include <TileTerrain.h>
Public Attributes | |
| float | Height |
| math::Vector * | LeftNormal |
| math::Vector * | RightNormal |
| u32 | TileID |
Definition at line 31 of file TileTerrain.h.
| float kge::sn::TileTerrainData::Height |
Definition at line 33 of file TileTerrain.h.
| math::Vector* kge::sn::TileTerrainData::LeftNormal |
Definition at line 34 of file TileTerrain.h.
| math::Vector * kge::sn::TileTerrainData::RightNormal |
Definition at line 34 of file TileTerrain.h.
| u32 kge::sn::TileTerrainData::TileID |
Definition at line 36 of file TileTerrain.h.