Kochol Game Engine  0.1.0
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kge::sn::TileTerrainData Struct Reference

#include <TileTerrain.h>

Public Attributes

float Height
math::VectorLeftNormal
math::VectorRightNormal
u32 TileID

Detailed Description

Definition at line 31 of file TileTerrain.h.

Member Data Documentation

float kge::sn::TileTerrainData::Height

Definition at line 33 of file TileTerrain.h.

math::Vector* kge::sn::TileTerrainData::LeftNormal

Definition at line 34 of file TileTerrain.h.

math::Vector * kge::sn::TileTerrainData::RightNormal

Definition at line 34 of file TileTerrain.h.

u32 kge::sn::TileTerrainData::TileID

Definition at line 36 of file TileTerrain.h.


The documentation for this struct was generated from the following file: