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Kochol Game Engine
0.1.0
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#include <Sound2D.h>
Public Member Functions | |
Sound2D () | |
Constructor. | |
virtual | ~Sound2D () |
virtual void | SetPan (float pan)=0 |
Sets pan of sound in stereo speakers. | |
virtual float | GetPan () const |
Returns pan. | |
virtual void | SetVolume (float vol)=0 |
Sets volume of the sound. | |
virtual float | GetVolume () const |
Returns volume of the sound. | |
virtual void | SetLoopingState (bool loop)=0 |
Sets lopping of the sound. | |
virtual bool | GetLoopingState () const |
Returns looping state of the sound. | |
virtual av::SourceStates | GetState () const =0 |
sound source state | |
virtual av::SourceType | GetSoundType () const =0 |
sound source type (static,streaming...) | |
virtual void | Play ()=0 |
Plays sound. | |
virtual void | Pause ()=0 |
Pause playing sound. | |
virtual void | Stop ()=0 |
Stops playing sound. | |
virtual void | SetFading (float value, unsigned int time)=0 |
virtual void | PreRender (float elapsedTime=0.0f) |
Recalculate the sound position. | |
virtual void | Render () |
Nothing to do. | |
virtual void | PostRender () |
Nothing to do. | |
virtual bool | AddEffect (efx::EffectType p, efx::Effect **ppOut) |
Nothing to do. | |
virtual void | Draw (bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal) |
Nothing to do. | |
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SceneNode () | |
Constructor. | |
virtual | ~SceneNode () |
Destructor. | |
virtual void | AddChild (SceneNode *child) |
Adds a node as child. | |
virtual void | SetSceneManager (SceneManager *smgr) |
Sets the scene manager and renderer pointer. | |
virtual void | SetPosition (const math::Vector &v) |
Set the position of the scenenode. | |
virtual void | SetRotation (const math::Vector &v) |
Set the rotation of the scenenode. | |
virtual void | SetScale (const math::Vector &v) |
Set the scale of the scenenode. | |
virtual void | SetAutomaticCulling (bool isTrue) |
Set Cutting Enable or Disable. | |
virtual void | SetVisible (bool isVisible) |
Set Visible Enable or Disable. | |
virtual bool | GetVisible () |
Get Visible. | |
virtual bool | IsVisibleInFrame () |
Is it visible in this frame? | |
virtual const math::Vector & | GetPosition () const |
Returns the node position. | |
virtual const math::Vector & | GetRotation () const |
Returns the node rotation. | |
virtual const math::Vector & | GetScale () const |
Returns the node scale. | |
virtual math::Matrix * | GetAbsoluteMatrix () const |
Get the absolute matrix. | |
virtual math::Matrix * | GetFinalMatrix () |
Get the final matrix. | |
virtual u32 | GetMaterialCount () |
Get the count of materials this node has. | |
virtual gfx::Material * | GetMaterial (u32 Index) |
virtual math::Sphere * | GetBoundingBox () |
Returns the node bounding box. | |
virtual math::AABB * | GetAxisAlignedBoundingBox () |
Returns the node Axis aligned bounding box. | |
virtual NodeType | GetType () const |
Returns the node type. | |
virtual void | RemoveChild (SceneNode *child) |
virtual void | RemoveChildren () |
Removes all children of this node. | |
virtual const SceneNode * | GetParent () |
Returns the node parent. | |
virtual void | SetParent (SceneNode *parent) |
Sets the node parent. | |
virtual void | SetName (const char *name) |
Sets the node name. | |
virtual core::String * | GetName () |
Gets the node name. | |
virtual void | SetID (int ID) |
Sets the node ID. | |
virtual int | GetID () |
Gets the node ID. | |
void | EnableShadow (bool enable) |
bool | HasShadow () const |
virtual void | UpdateFinalMat () |
Update final matrix. | |
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KgeUnknown () | |
Constructor. | |
virtual | ~KgeUnknown () |
Destructor. | |
virtual void | AddRef () |
Add a reference to the object. | |
virtual void | DecRef () |
Decrease a reference from the object. if its reference count get 0 then the object will destroy. | |
u32 | GetRefCount () |
Return resource reference count. | |
const char * | GetDebugText () |
returns the instance debug text. |
Protected Attributes | |
float | m_pan |
float | m_volume |
bool | m_looping |
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core::String | m_sName |
int | m_iID |
SceneManager * | m_pSnMan |
gfx::Renderer * | m_pRenderer |
bool | m_bVis |
bool | m_bAutoCulling |
bool | m_bVisFrame |
SceneNode * | m_pParent |
std::vector< SceneNode * > | m_vChilds |
std::vector< int > | m_vEffectType |
std::vector< efx::Effect * > | m_vEffect |
math::Matrix * | m_pAbsMat |
math::Matrix * | m_pFinalMat |
math::Vector | m_Position |
math::Vector | m_Rotation |
math::Vector | m_Scale |
math::Sphere * | m_pBB |
math::AABB * | m_pAABB |
NodeType | m_eNodeType |
bool | m_hasShadow |
Additional Inherited Members | |
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virtual bool | HasThisEffect (efx::EffectType p) |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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pure virtual |
sound source type (static,streaming...)
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pure virtual |
sound source state
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inlinevirtual |
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pure virtual |
Pause playing sound.
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pure virtual |
Plays sound.
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inlinevirtual |
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inlinevirtual |
Recalculate the sound position.
Implements kge::sn::SceneNode.
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inlinevirtual |
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pure virtual |
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pure virtual |
Sets lopping of the sound.
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pure virtual |
Sets pan of sound in stereo speakers.
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pure virtual |
Sets volume of the sound.
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pure virtual |
Stops playing sound.
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protected |
Definition at line 83 of file Sound2D.h.
Referenced by GetLoopingState().
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protected |
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protected |
Definition at line 82 of file Sound2D.h.
Referenced by GetVolume().