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Kochol Game Engine
0.1.0
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#include <Animation.h>
Public Member Functions | |
| AnimationData () | |
| ~AnimationData () | |
| int | GetTransKey (float fTime) |
| int | GetRotateKey (float fTime) |
Public Attributes | |
| KeyFrame * | m_pRotKeys |
| KeyFrame * | m_pTransKeys |
| Rotation Key Frames. | |
| u16 | m_iNumTransKeys |
| Translation Key Frames. | |
| u16 | m_iNumRotKeys |
| The count of Translation Key Frames. | |
Definition at line 27 of file Animation.h.
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Definition at line 29 of file Animation.h.
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inline |
Definition at line 32 of file Animation.h.
References KGE_DELETE_ARRAY, m_pRotKeys, and m_pTransKeys.
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Definition at line 43 of file Animation.h.
References kge::gfx::GetKey(), m_iNumRotKeys, and m_pRotKeys.
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Definition at line 38 of file Animation.h.
References kge::gfx::GetKey(), m_iNumTransKeys, and m_pTransKeys.
| u16 kge::gfx::AnimationData::m_iNumRotKeys |
The count of Translation Key Frames.
Definition at line 51 of file Animation.h.
Referenced by GetRotateKey().
| u16 kge::gfx::AnimationData::m_iNumTransKeys |
| KeyFrame* kge::gfx::AnimationData::m_pRotKeys |
Definition at line 48 of file Animation.h.
Referenced by GetRotateKey(), and ~AnimationData().
| KeyFrame * kge::gfx::AnimationData::m_pTransKeys |
Rotation Key Frames.
Definition at line 48 of file Animation.h.
Referenced by GetTransKey(), and ~AnimationData().