![]() |
Kochol Game Engine
0.1.0
|
#include <Animation.h>
Public Member Functions | |
AnimationData () | |
~AnimationData () | |
int | GetTransKey (float fTime) |
int | GetRotateKey (float fTime) |
Public Attributes | |
KeyFrame * | m_pRotKeys |
KeyFrame * | m_pTransKeys |
Rotation Key Frames. | |
u16 | m_iNumTransKeys |
Translation Key Frames. | |
u16 | m_iNumRotKeys |
The count of Translation Key Frames. |
Definition at line 27 of file Animation.h.
|
inline |
Definition at line 29 of file Animation.h.
|
inline |
Definition at line 32 of file Animation.h.
References KGE_DELETE_ARRAY, m_pRotKeys, and m_pTransKeys.
|
inline |
Definition at line 43 of file Animation.h.
References kge::gfx::GetKey(), m_iNumRotKeys, and m_pRotKeys.
|
inline |
Definition at line 38 of file Animation.h.
References kge::gfx::GetKey(), m_iNumTransKeys, and m_pTransKeys.
u16 kge::gfx::AnimationData::m_iNumRotKeys |
The count of Translation Key Frames.
Definition at line 51 of file Animation.h.
Referenced by GetRotateKey().
u16 kge::gfx::AnimationData::m_iNumTransKeys |
KeyFrame* kge::gfx::AnimationData::m_pRotKeys |
Definition at line 48 of file Animation.h.
Referenced by GetRotateKey(), and ~AnimationData().
KeyFrame * kge::gfx::AnimationData::m_pTransKeys |
Rotation Key Frames.
Definition at line 48 of file Animation.h.
Referenced by GetTransKey(), and ~AnimationData().