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Kochol Game Engine
0.1.0
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This class is for storing pointer to member functions with no argument(s). More...
#include <mem_fun.h>
Public Member Functions | |
MFunctor0 (Tclass *obj, Treturn(Tclass::*_fun)()) | |
Constructor. | |
Treturn | Call () |
Call the user function with no argument. |
Protected Attributes | |
Tclass * | m_pObj |
Treturn(Tclass::* | m_pFun )() |
This class is for storing pointer to member functions with no argument(s).
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inline |
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inlinevirtual |
Call the user function with no argument.
Implements kge::core::Functor0< Treturn >.
Definition at line 30 of file mem_fun.h.
References kge::core::MFunctor0< Tclass, Treturn >::m_pFun, and kge::core::MFunctor0< Tclass, Treturn >::m_pObj.
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protected |
Pointer to member function
Definition at line 37 of file mem_fun.h.
Referenced by kge::core::MFunctor0< Tclass, Treturn >::Call().
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protected |
Pointer to class object.
Definition at line 36 of file mem_fun.h.
Referenced by kge::core::MFunctor0< Tclass, Treturn >::Call().