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Kochol Game Engine
0.1.0
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#include <UserNotify.h>
Public Member Functions | |
| UserNotify () | |
| ~UserNotify () | |
| void | setWakeUpFunPtr (core::Functor2< void, ActorDynamic **, int > *pfunc) |
| void | setSleepFunPtr (core::Functor2< void, ActorDynamic **, int > *pfunc) |
| core::Functor2< void, ActorDynamic **, int > * | getSleepFunc (void) |
| core::Functor2< void, ActorDynamic **, int > * | getWakeUpFunc (void) |
Protected Attributes | |
| core::Functor2< void, ActorDynamic **, int > * | m_pWakeUpFunc |
| core::Functor2< void, ActorDynamic **, int > * | m_pSleepFunc |
Definition at line 10 of file UserNotify.h.
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inline |
Definition at line 14 of file UserNotify.h.
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inline |
Definition at line 17 of file UserNotify.h.
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inline |
Definition at line 29 of file UserNotify.h.
References m_pSleepFunc.
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inline |
Definition at line 34 of file UserNotify.h.
References m_pWakeUpFunc.
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Definition at line 24 of file UserNotify.h.
References m_pSleepFunc.
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inline |
Definition at line 19 of file UserNotify.h.
References m_pWakeUpFunc.
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protected |
Definition at line 41 of file UserNotify.h.
Referenced by getSleepFunc(), and setSleepFunPtr().
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Definition at line 40 of file UserNotify.h.
Referenced by getWakeUpFunc(), and setWakeUpFunPtr().