|  | Kochol Game Engine
    0.1.0
    | 
#include <UserNotify.h>
| Public Member Functions | |
| UserNotify () | |
| ~UserNotify () | |
| void | setWakeUpFunPtr (core::Functor2< void, ActorDynamic **, int > *pfunc) | 
| void | setSleepFunPtr (core::Functor2< void, ActorDynamic **, int > *pfunc) | 
| core::Functor2< void, ActorDynamic **, int > * | getSleepFunc (void) | 
| core::Functor2< void, ActorDynamic **, int > * | getWakeUpFunc (void) | 
| Protected Attributes | |
| core::Functor2< void, ActorDynamic **, int > * | m_pWakeUpFunc | 
| core::Functor2< void, ActorDynamic **, int > * | m_pSleepFunc | 
Definition at line 10 of file UserNotify.h.
| 
 | inline | 
Definition at line 14 of file UserNotify.h.
| 
 | inline | 
Definition at line 17 of file UserNotify.h.
| 
 | inline | 
Definition at line 29 of file UserNotify.h.
References m_pSleepFunc.
| 
 | inline | 
Definition at line 34 of file UserNotify.h.
References m_pWakeUpFunc.
| 
 | inline | 
Definition at line 24 of file UserNotify.h.
References m_pSleepFunc.
| 
 | inline | 
Definition at line 19 of file UserNotify.h.
References m_pWakeUpFunc.
| 
 | protected | 
Definition at line 41 of file UserNotify.h.
Referenced by getSleepFunc(), and setSleepFunPtr().
| 
 | protected | 
Definition at line 40 of file UserNotify.h.
Referenced by getWakeUpFunc(), and setWakeUpFunPtr().