Kochol Game Engine  0.1.0
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kge::efx::EffectManager Class Reference

#include <EffectManager.h>

Public Member Functions

 EffectManager ()
 Constructor.
 ~EffectManager ()
 Destructor.
void AfterSceneNodesPreRender (float elapsedTime=0.0f)
 The scene manager calls this function when it calls every node prerender function.
void AfterSceneNodesRender (float elapsedTime=0.0f)
 The scene manager calls this function when it calls every node render function.
ShadowMapProjectionAddShadowMapProjection (int ShadowMapSize=512)
 Creates a ShadowMapProjection class and returns its pointer.
void RemoveShadowMapProjection (ShadowMapProjection *pShadowMapProj)
ShadowMapProjectionGetShadowMapProjection ()
 Gets the shadow map.
void AddRefractionEffect ()
void RemoveRefractionEffect ()
RefractionGetRefractionEffect ()
 Returns the refraction effect then you can add nodes to it.
gfx::TextureGetSceneTexture ()
 The texture for rendered scene.
gfx::TextureGetTempRenderTarget (int Index)
 Returns a temp render target (size = screen size) for index 0 to 7.
void OnResize ()
 For internal use. Renderer calls it on window resize.
void OnReset ()
 For internal use. Renderer calls it on device reset.
BloomGetBloomEffect ()
 Create the post bloom effect and returns its pointer.

Static Public Member Functions

static EffectManagerGetSingletonPtr ()
 Returns the EffectManager class pointer.

Protected Member Functions

void NeedColorMap ()

Protected Attributes

bool m_bNeedColor
gfx::Texturem_pColorMap
gfx::Texturem_pTempRenderTarget [8]
std::vector< Effect * > m_arrShadows
std::vector< Effect * > m_arrMaterials
std::vector< Effect * > m_arrPostEffects
ShadowMapProjectionm_pShadow
Refractionm_pRefraction
Bloomm_pBloom

Detailed Description

Definition at line 18 of file EffectManager.h.

Constructor & Destructor Documentation

kge::efx::EffectManager::EffectManager ( )

Constructor.

kge::efx::EffectManager::~EffectManager ( )

Destructor.

Member Function Documentation

void kge::efx::EffectManager::AddRefractionEffect ( )
ShadowMapProjection* kge::efx::EffectManager::AddShadowMapProjection ( int  ShadowMapSize = 512)

Creates a ShadowMapProjection class and returns its pointer.

void kge::efx::EffectManager::AfterSceneNodesPreRender ( float  elapsedTime = 0.0f)

The scene manager calls this function when it calls every node prerender function.

void kge::efx::EffectManager::AfterSceneNodesRender ( float  elapsedTime = 0.0f)

The scene manager calls this function when it calls every node render function.

Bloom* kge::efx::EffectManager::GetBloomEffect ( )

Create the post bloom effect and returns its pointer.

Refraction* kge::efx::EffectManager::GetRefractionEffect ( )

Returns the refraction effect then you can add nodes to it.

gfx::Texture* kge::efx::EffectManager::GetSceneTexture ( )
inline

The texture for rendered scene.

Definition at line 56 of file EffectManager.h.

ShadowMapProjection* kge::efx::EffectManager::GetShadowMapProjection ( )

Gets the shadow map.

static EffectManager* kge::efx::EffectManager::GetSingletonPtr ( )
static

Returns the EffectManager class pointer.

gfx::Texture* kge::efx::EffectManager::GetTempRenderTarget ( int  Index)

Returns a temp render target (size = screen size) for index 0 to 7.

void kge::efx::EffectManager::NeedColorMap ( )
protected
void kge::efx::EffectManager::OnReset ( )

For internal use. Renderer calls it on device reset.

void kge::efx::EffectManager::OnResize ( )

For internal use. Renderer calls it on window resize.

void kge::efx::EffectManager::RemoveRefractionEffect ( )
void kge::efx::EffectManager::RemoveShadowMapProjection ( ShadowMapProjection pShadowMapProj)

Member Data Documentation

std::vector<Effect*> kge::efx::EffectManager::m_arrMaterials
protected

Definition at line 76 of file EffectManager.h.

std::vector<Effect*> kge::efx::EffectManager::m_arrPostEffects
protected

Definition at line 76 of file EffectManager.h.

std::vector<Effect*> kge::efx::EffectManager::m_arrShadows
protected

Definition at line 76 of file EffectManager.h.

bool kge::efx::EffectManager::m_bNeedColor
protected

Definition at line 72 of file EffectManager.h.

Bloom* kge::efx::EffectManager::m_pBloom
protected

Definition at line 84 of file EffectManager.h.

gfx::Texture* kge::efx::EffectManager::m_pColorMap
protected

Definition at line 73 of file EffectManager.h.

Refraction* kge::efx::EffectManager::m_pRefraction
protected

Definition at line 82 of file EffectManager.h.

ShadowMapProjection* kge::efx::EffectManager::m_pShadow
protected

Definition at line 80 of file EffectManager.h.

gfx::Texture * kge::efx::EffectManager::m_pTempRenderTarget[8]
protected

Definition at line 73 of file EffectManager.h.


The documentation for this class was generated from the following file: