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Kochol Game Engine
0.1.0
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This is a node class for static meshes which is more faster. More...
#include <StaticMesh.h>
Public Member Functions | |
| StaticMesh (gfx::MeshBuffer *pMeshBuffer) | |
| Constructor. | |
| ~StaticMesh () | |
| Destructor. | |
| virtual void | PreRender (float elapsedTime=0.0f) |
| Karhayee ke Ghabl az render bayad anjam shvad. Mesle colision detection. | |
| virtual void | Render () |
| Render kardane Object. | |
| virtual void | PostRender () |
| Karhaee ke bad az render bayad anjam beshe. | |
| virtual bool | AddEffect (efx::EffectType p, efx::Effect **ppOut) |
| virtual void | Draw (bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal) |
| virtual void | SetShader (gfx::ShaderInstance *shader) |
| virtual u32 | GetMaterialCount () |
| Get the count of materials this node has. | |
| virtual gfx::Material * | GetMaterial (u32 Index) |
| void | SetFileName (core::String *str) |
| For internal use. | |
| core::String * | GetFileName () |
| Returns the mesh file name. | |
| u32 | GetMeshCount () |
| Returns the mesh count for this node. | |
| sn::Mesh * | GetMesh (u32 index) |
| Gets the mesh. | |
| virtual void | UpdateFinalMat () |
| Update final matrix. | |
Public Member Functions inherited from kge::sn::SceneNode | |
| SceneNode () | |
| Constructor. | |
| virtual | ~SceneNode () |
| Destructor. | |
| virtual void | AddChild (SceneNode *child) |
| Adds a node as child. | |
| virtual void | SetSceneManager (SceneManager *smgr) |
| Sets the scene manager and renderer pointer. | |
| virtual void | SetPosition (const math::Vector &v) |
| Set the position of the scenenode. | |
| virtual void | SetRotation (const math::Vector &v) |
| Set the rotation of the scenenode. | |
| virtual void | SetScale (const math::Vector &v) |
| Set the scale of the scenenode. | |
| virtual void | SetAutomaticCulling (bool isTrue) |
| Set Cutting Enable or Disable. | |
| virtual void | SetVisible (bool isVisible) |
| Set Visible Enable or Disable. | |
| virtual bool | GetVisible () |
| Get Visible. | |
| virtual bool | IsVisibleInFrame () |
| Is it visible in this frame? | |
| virtual const math::Vector & | GetPosition () const |
| Returns the node position. | |
| virtual const math::Vector & | GetRotation () const |
| Returns the node rotation. | |
| virtual const math::Vector & | GetScale () const |
| Returns the node scale. | |
| virtual math::Matrix * | GetAbsoluteMatrix () const |
| Get the absolute matrix. | |
| virtual math::Matrix * | GetFinalMatrix () |
| Get the final matrix. | |
| virtual math::Sphere * | GetBoundingBox () |
| Returns the node bounding box. | |
| virtual math::AABB * | GetAxisAlignedBoundingBox () |
| Returns the node Axis aligned bounding box. | |
| virtual NodeType | GetType () const |
| Returns the node type. | |
| virtual void | RemoveChild (SceneNode *child) |
| virtual void | RemoveChildren () |
| Removes all children of this node. | |
| virtual const SceneNode * | GetParent () |
| Returns the node parent. | |
| virtual void | SetParent (SceneNode *parent) |
| Sets the node parent. | |
| virtual void | SetName (const char *name) |
| Sets the node name. | |
| virtual core::String * | GetName () |
| Gets the node name. | |
| virtual void | SetID (int ID) |
| Sets the node ID. | |
| virtual int | GetID () |
| Gets the node ID. | |
| void | EnableShadow (bool enable) |
| bool | HasShadow () const |
Public Member Functions inherited from kge::KgeUnknown | |
| KgeUnknown () | |
| Constructor. | |
| virtual | ~KgeUnknown () |
| Destructor. | |
| virtual void | AddRef () |
| Add a reference to the object. | |
| virtual void | DecRef () |
| Decrease a reference from the object. if its reference count get 0 then the object will destroy. | |
| u32 | GetRefCount () |
| Return resource reference count. | |
| const char * | GetDebugText () |
| returns the instance debug text. | |
Protected Member Functions | |
| virtual void | CreateMirrorPlane (efx::Effect **ppCreatedMirror) |
| virtual void | CreateShadowPlane (efx::Effect **ppCreatedShadow) |
Protected Member Functions inherited from kge::sn::SceneNode | |
| virtual bool | HasThisEffect (efx::EffectType p) |
Protected Member Functions inherited from kge::KgeUnknown | |
| void | SetDebugText (char *text) |
Protected Attributes | |
| sn::Mesh * | m_pMeshes |
| core::String * | m_pFileName |
| Meshes. | |
| u32 | m_iNumMeshes |
| *< Mesh file name | |
| gfx::Material * | m_pMaterials |
| The count of meshes. | |
| gfx::MeshBuffer * | m_pMeshBuffer |
| Mesh materials. | |
Protected Attributes inherited from kge::sn::SceneNode | |
| core::String | m_sName |
| int | m_iID |
| SceneManager * | m_pSnMan |
| gfx::Renderer * | m_pRenderer |
| bool | m_bVis |
| bool | m_bAutoCulling |
| bool | m_bVisFrame |
| SceneNode * | m_pParent |
| std::vector< SceneNode * > | m_vChilds |
| std::vector< int > | m_vEffectType |
| std::vector< efx::Effect * > | m_vEffect |
| math::Matrix * | m_pAbsMat |
| math::Matrix * | m_pFinalMat |
| math::Vector | m_Position |
| math::Vector | m_Rotation |
| math::Vector | m_Scale |
| math::Sphere * | m_pBB |
| math::AABB * | m_pAABB |
| NodeType | m_eNodeType |
| bool | m_hasShadow |
This is a node class for static meshes which is more faster.
Definition at line 26 of file StaticMesh.h.
| kge::sn::StaticMesh::StaticMesh | ( | gfx::MeshBuffer * | pMeshBuffer | ) |
Constructor.
| kge::sn::StaticMesh::~StaticMesh | ( | ) |
Destructor.
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virtual |
Ezafe kardane effect be hamin gereh.
| p | Effecti ke mikhahid ezafe konid. |
| ppOut | Class Effect sakhte shode. |
Reimplemented from kge::sn::SceneNode.
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protectedvirtual |
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protectedvirtual |
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virtual |
Draw the node with/without its Materials and Transforms.
| WithMaterial | Draw it with its own materials or not? |
| WithMaterial | Draw it with its own Transformations or not? |
Implements kge::sn::SceneNode.
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inline |
Returns the mesh file name.
Definition at line 72 of file StaticMesh.h.
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virtual |
Get the node material by its index.
| Index | The material index. Some nodes have more than one material. |
Reimplemented from kge::sn::SceneNode.
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Get the count of materials this node has.
Reimplemented from kge::sn::SceneNode.
Gets the mesh.
Definition at line 78 of file StaticMesh.h.
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inline |
Returns the mesh count for this node.
Definition at line 75 of file StaticMesh.h.
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virtual |
Karhaee ke bad az render bayad anjam beshe.
Implements kge::sn::SceneNode.
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virtual |
Karhayee ke Ghabl az render bayad anjam shvad. Mesle colision detection.
Implements kge::sn::SceneNode.
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virtual |
Render kardane Object.
Implements kge::sn::SceneNode.
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inline |
For internal use.
Definition at line 69 of file StaticMesh.h.
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virtual |
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virtual |
Update final matrix.
Reimplemented from kge::sn::SceneNode.
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protected |
*< Mesh file name
Definition at line 89 of file StaticMesh.h.
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Meshes.
Definition at line 87 of file StaticMesh.h.
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The count of meshes.
Definition at line 91 of file StaticMesh.h.
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Mesh materials.
Definition at line 93 of file StaticMesh.h.
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Definition at line 85 of file StaticMesh.h.