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Kochol Game Engine
0.1.0
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This is a node class for static meshes which is more faster. More...
#include <StaticMesh.h>
Public Member Functions | |
StaticMesh (gfx::MeshBuffer *pMeshBuffer) | |
Constructor. | |
~StaticMesh () | |
Destructor. | |
virtual void | PreRender (float elapsedTime=0.0f) |
Karhayee ke Ghabl az render bayad anjam shvad. Mesle colision detection. | |
virtual void | Render () |
Render kardane Object. | |
virtual void | PostRender () |
Karhaee ke bad az render bayad anjam beshe. | |
virtual bool | AddEffect (efx::EffectType p, efx::Effect **ppOut) |
virtual void | Draw (bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal) |
virtual void | SetShader (gfx::ShaderInstance *shader) |
virtual u32 | GetMaterialCount () |
Get the count of materials this node has. | |
virtual gfx::Material * | GetMaterial (u32 Index) |
void | SetFileName (core::String *str) |
For internal use. | |
core::String * | GetFileName () |
Returns the mesh file name. | |
u32 | GetMeshCount () |
Returns the mesh count for this node. | |
sn::Mesh * | GetMesh (u32 index) |
Gets the mesh. | |
virtual void | UpdateFinalMat () |
Update final matrix. | |
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SceneNode () | |
Constructor. | |
virtual | ~SceneNode () |
Destructor. | |
virtual void | AddChild (SceneNode *child) |
Adds a node as child. | |
virtual void | SetSceneManager (SceneManager *smgr) |
Sets the scene manager and renderer pointer. | |
virtual void | SetPosition (const math::Vector &v) |
Set the position of the scenenode. | |
virtual void | SetRotation (const math::Vector &v) |
Set the rotation of the scenenode. | |
virtual void | SetScale (const math::Vector &v) |
Set the scale of the scenenode. | |
virtual void | SetAutomaticCulling (bool isTrue) |
Set Cutting Enable or Disable. | |
virtual void | SetVisible (bool isVisible) |
Set Visible Enable or Disable. | |
virtual bool | GetVisible () |
Get Visible. | |
virtual bool | IsVisibleInFrame () |
Is it visible in this frame? | |
virtual const math::Vector & | GetPosition () const |
Returns the node position. | |
virtual const math::Vector & | GetRotation () const |
Returns the node rotation. | |
virtual const math::Vector & | GetScale () const |
Returns the node scale. | |
virtual math::Matrix * | GetAbsoluteMatrix () const |
Get the absolute matrix. | |
virtual math::Matrix * | GetFinalMatrix () |
Get the final matrix. | |
virtual math::Sphere * | GetBoundingBox () |
Returns the node bounding box. | |
virtual math::AABB * | GetAxisAlignedBoundingBox () |
Returns the node Axis aligned bounding box. | |
virtual NodeType | GetType () const |
Returns the node type. | |
virtual void | RemoveChild (SceneNode *child) |
virtual void | RemoveChildren () |
Removes all children of this node. | |
virtual const SceneNode * | GetParent () |
Returns the node parent. | |
virtual void | SetParent (SceneNode *parent) |
Sets the node parent. | |
virtual void | SetName (const char *name) |
Sets the node name. | |
virtual core::String * | GetName () |
Gets the node name. | |
virtual void | SetID (int ID) |
Sets the node ID. | |
virtual int | GetID () |
Gets the node ID. | |
void | EnableShadow (bool enable) |
bool | HasShadow () const |
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KgeUnknown () | |
Constructor. | |
virtual | ~KgeUnknown () |
Destructor. | |
virtual void | AddRef () |
Add a reference to the object. | |
virtual void | DecRef () |
Decrease a reference from the object. if its reference count get 0 then the object will destroy. | |
u32 | GetRefCount () |
Return resource reference count. | |
const char * | GetDebugText () |
returns the instance debug text. |
Protected Member Functions | |
virtual void | CreateMirrorPlane (efx::Effect **ppCreatedMirror) |
virtual void | CreateShadowPlane (efx::Effect **ppCreatedShadow) |
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virtual bool | HasThisEffect (efx::EffectType p) |
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void | SetDebugText (char *text) |
Protected Attributes | |
sn::Mesh * | m_pMeshes |
core::String * | m_pFileName |
Meshes. | |
u32 | m_iNumMeshes |
*< Mesh file name | |
gfx::Material * | m_pMaterials |
The count of meshes. | |
gfx::MeshBuffer * | m_pMeshBuffer |
Mesh materials. | |
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core::String | m_sName |
int | m_iID |
SceneManager * | m_pSnMan |
gfx::Renderer * | m_pRenderer |
bool | m_bVis |
bool | m_bAutoCulling |
bool | m_bVisFrame |
SceneNode * | m_pParent |
std::vector< SceneNode * > | m_vChilds |
std::vector< int > | m_vEffectType |
std::vector< efx::Effect * > | m_vEffect |
math::Matrix * | m_pAbsMat |
math::Matrix * | m_pFinalMat |
math::Vector | m_Position |
math::Vector | m_Rotation |
math::Vector | m_Scale |
math::Sphere * | m_pBB |
math::AABB * | m_pAABB |
NodeType | m_eNodeType |
bool | m_hasShadow |
This is a node class for static meshes which is more faster.
Definition at line 26 of file StaticMesh.h.
kge::sn::StaticMesh::StaticMesh | ( | gfx::MeshBuffer * | pMeshBuffer | ) |
Constructor.
kge::sn::StaticMesh::~StaticMesh | ( | ) |
Destructor.
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virtual |
Ezafe kardane effect be hamin gereh.
p | Effecti ke mikhahid ezafe konid. |
ppOut | Class Effect sakhte shode. |
Reimplemented from kge::sn::SceneNode.
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protectedvirtual |
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protectedvirtual |
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virtual |
Draw the node with/without its Materials and Transforms.
WithMaterial | Draw it with its own materials or not? |
WithMaterial | Draw it with its own Transformations or not? |
Implements kge::sn::SceneNode.
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inline |
Returns the mesh file name.
Definition at line 72 of file StaticMesh.h.
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virtual |
Get the node material by its index.
Index | The material index. Some nodes have more than one material. |
Reimplemented from kge::sn::SceneNode.
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Get the count of materials this node has.
Reimplemented from kge::sn::SceneNode.
Gets the mesh.
Definition at line 78 of file StaticMesh.h.
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inline |
Returns the mesh count for this node.
Definition at line 75 of file StaticMesh.h.
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virtual |
Karhaee ke bad az render bayad anjam beshe.
Implements kge::sn::SceneNode.
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virtual |
Karhayee ke Ghabl az render bayad anjam shvad. Mesle colision detection.
Implements kge::sn::SceneNode.
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virtual |
Render kardane Object.
Implements kge::sn::SceneNode.
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inline |
For internal use.
Definition at line 69 of file StaticMesh.h.
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virtual |
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virtual |
Update final matrix.
Reimplemented from kge::sn::SceneNode.
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protected |
*< Mesh file name
Definition at line 89 of file StaticMesh.h.
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Meshes.
Definition at line 87 of file StaticMesh.h.
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The count of meshes.
Definition at line 91 of file StaticMesh.h.
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Mesh materials.
Definition at line 93 of file StaticMesh.h.
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protected |
Definition at line 85 of file StaticMesh.h.