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Kochol Game Engine
0.1.0
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#include <Bone.h>
Public Member Functions | |
Bone () | |
Constructor. | |
~Bone () | |
Destructor. | |
void | AddChild (SceneNode *child) |
Adds a node as child. | |
void | PreRender (float elapsedTime) |
PrePare the final matrix. | |
virtual void | UpdateFinalMat () |
Update final matrix. | |
void | Render () |
Nothing to do. | |
void | PostRender () |
Nothing to do. | |
void | Draw (bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal) |
Nothing to do. | |
void | SetName (const char *Name) |
Set a name for this bone. | |
void | SetStartPosition (float *Pos) |
Setting the start position. | |
void | SetStartRotation (float *Rot) |
Setting the start rotation. | |
void | SetParent (int ParentIndex) |
Setting the parent index. Set -1 for no parent. | |
void | SetParent (SceneNode *parent) |
Sets the node parent. | |
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SceneNode () | |
Constructor. | |
virtual | ~SceneNode () |
Destructor. | |
virtual bool | AddEffect (efx::EffectType p, efx::Effect **ppOut) |
virtual void | SetSceneManager (SceneManager *smgr) |
Sets the scene manager and renderer pointer. | |
virtual void | SetPosition (const math::Vector &v) |
Set the position of the scenenode. | |
virtual void | SetRotation (const math::Vector &v) |
Set the rotation of the scenenode. | |
virtual void | SetScale (const math::Vector &v) |
Set the scale of the scenenode. | |
virtual void | SetAutomaticCulling (bool isTrue) |
Set Cutting Enable or Disable. | |
virtual void | SetVisible (bool isVisible) |
Set Visible Enable or Disable. | |
virtual bool | GetVisible () |
Get Visible. | |
virtual bool | IsVisibleInFrame () |
Is it visible in this frame? | |
virtual const math::Vector & | GetPosition () const |
Returns the node position. | |
virtual const math::Vector & | GetRotation () const |
Returns the node rotation. | |
virtual const math::Vector & | GetScale () const |
Returns the node scale. | |
virtual math::Matrix * | GetAbsoluteMatrix () const |
Get the absolute matrix. | |
virtual math::Matrix * | GetFinalMatrix () |
Get the final matrix. | |
virtual u32 | GetMaterialCount () |
Get the count of materials this node has. | |
virtual gfx::Material * | GetMaterial (u32 Index) |
virtual math::Sphere * | GetBoundingBox () |
Returns the node bounding box. | |
virtual math::AABB * | GetAxisAlignedBoundingBox () |
Returns the node Axis aligned bounding box. | |
virtual NodeType | GetType () const |
Returns the node type. | |
virtual void | RemoveChild (SceneNode *child) |
virtual void | RemoveChildren () |
Removes all children of this node. | |
virtual const SceneNode * | GetParent () |
Returns the node parent. | |
virtual core::String * | GetName () |
Gets the node name. | |
virtual void | SetID (int ID) |
Sets the node ID. | |
virtual int | GetID () |
Gets the node ID. | |
void | EnableShadow (bool enable) |
bool | HasShadow () const |
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KgeUnknown () | |
Constructor. | |
virtual | ~KgeUnknown () |
Destructor. | |
virtual void | AddRef () |
Add a reference to the object. | |
virtual void | DecRef () |
Decrease a reference from the object. if its reference count get 0 then the object will destroy. | |
u32 | GetRefCount () |
Return resource reference count. | |
const char * | GetDebugText () |
returns the instance debug text. |
Public Attributes | |
core::String | m_sName |
gfx::Vertex3 | m_vStartPosition |
Bone name. | |
gfx::Vertex3 | m_vStartRotation |
The start position. | |
math::Matrix | m_matLocal |
The start rotation. | |
math::Matrix | m_matAbs |
The Local matrix for transforms. | |
math::Matrix | m_matFinal |
The Absolute matrix = Parent.m_matAbs * m_matLocal. | |
int | m_iParent |
The Final matrix created from animations. |
Protected Attributes | |
bool | m_bAddedToSnmgr |
The Parent index. -1 means has no parent. | |
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core::String | m_sName |
int | m_iID |
SceneManager * | m_pSnMan |
gfx::Renderer * | m_pRenderer |
bool | m_bVis |
bool | m_bAutoCulling |
bool | m_bVisFrame |
SceneNode * | m_pParent |
std::vector< SceneNode * > | m_vChilds |
std::vector< int > | m_vEffectType |
std::vector< efx::Effect * > | m_vEffect |
math::Matrix * | m_pAbsMat |
math::Matrix * | m_pFinalMat |
math::Vector | m_Position |
math::Vector | m_Rotation |
math::Vector | m_Scale |
math::Sphere * | m_pBB |
math::AABB * | m_pAABB |
NodeType | m_eNodeType |
bool | m_hasShadow |
Additional Inherited Members | |
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virtual bool | HasThisEffect (efx::EffectType p) |
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inlinevirtual |
Adds a node as child.
Reimplemented from kge::sn::SceneNode.
Definition at line 36 of file Bone.h.
References kge::sn::SceneNode::AddChild(), kge::sn::SceneManager::AddSceneNode(), kge::sn::ENT_Camera, kge::Device::GetSceneManager(), and kge::Device::GetSingletonPtr().
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inlinevirtual |
Set a name for this bone.
Reimplemented from kge::sn::SceneNode.
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inline |
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protected |
int kge::sn::Bone::m_iParent |
math::Matrix kge::sn::Bone::m_matAbs |
math::Matrix kge::sn::Bone::m_matFinal |
math::Matrix kge::sn::Bone::m_matLocal |
core::String kge::sn::Bone::m_sName |
gfx::Vertex3 kge::sn::Bone::m_vStartPosition |
gfx::Vertex3 kge::sn::Bone::m_vStartRotation |