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0.1.0
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kge::sn::Bone Member List
This is the complete list of members for
kge::sn::Bone
, including all inherited members.
AddChild
(SceneNode *child)
kge::sn::Bone
inline
virtual
AddEffect
(efx::EffectType p, efx::Effect **ppOut)
kge::sn::SceneNode
inline
virtual
AddRef
()
kge::KgeUnknown
inline
virtual
Bone
()
kge::sn::Bone
inline
DecRef
()
kge::KgeUnknown
inline
virtual
Draw
(bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal)
kge::sn::Bone
inline
virtual
EnableShadow
(bool enable)
kge::sn::SceneNode
GetAbsoluteMatrix
() const
kge::sn::SceneNode
virtual
GetAxisAlignedBoundingBox
()
kge::sn::SceneNode
inline
virtual
GetBoundingBox
()
kge::sn::SceneNode
inline
virtual
GetDebugText
()
kge::KgeUnknown
inline
GetFinalMatrix
()
kge::sn::SceneNode
inline
virtual
GetID
()
kge::sn::SceneNode
inline
virtual
GetMaterial
(u32 Index)
kge::sn::SceneNode
virtual
GetMaterialCount
()
kge::sn::SceneNode
virtual
GetName
()
kge::sn::SceneNode
inline
virtual
GetParent
()
kge::sn::SceneNode
inline
virtual
GetPosition
() const
kge::sn::SceneNode
virtual
GetRefCount
()
kge::KgeUnknown
inline
GetRotation
() const
kge::sn::SceneNode
virtual
GetScale
() const
kge::sn::SceneNode
virtual
GetType
() const
kge::sn::SceneNode
inline
virtual
GetVisible
()
kge::sn::SceneNode
inline
virtual
HasShadow
() const
kge::sn::SceneNode
inline
HasThisEffect
(efx::EffectType p)
kge::sn::SceneNode
protected
virtual
IsVisibleInFrame
()
kge::sn::SceneNode
inline
virtual
KgeUnknown
()
kge::KgeUnknown
inline
m_bAddedToSnmgr
kge::sn::Bone
protected
m_bAutoCulling
kge::sn::SceneNode
protected
m_bVis
kge::sn::SceneNode
protected
m_bVisFrame
kge::sn::SceneNode
protected
m_eNodeType
kge::sn::SceneNode
protected
m_hasShadow
kge::sn::SceneNode
protected
m_iID
kge::sn::SceneNode
protected
m_iParent
kge::sn::Bone
m_matAbs
kge::sn::Bone
m_matFinal
kge::sn::Bone
m_matLocal
kge::sn::Bone
m_pAABB
kge::sn::SceneNode
protected
m_pAbsMat
kge::sn::SceneNode
protected
m_pBB
kge::sn::SceneNode
protected
m_pFinalMat
kge::sn::SceneNode
protected
m_Position
kge::sn::SceneNode
protected
m_pParent
kge::sn::SceneNode
protected
m_pRenderer
kge::sn::SceneNode
protected
m_pSnMan
kge::sn::SceneNode
protected
m_Rotation
kge::sn::SceneNode
protected
m_Scale
kge::sn::SceneNode
protected
m_sName
kge::sn::Bone
m_vChilds
kge::sn::SceneNode
protected
m_vEffect
kge::sn::SceneNode
protected
m_vEffectType
kge::sn::SceneNode
protected
m_vStartPosition
kge::sn::Bone
m_vStartRotation
kge::sn::Bone
PostRender
()
kge::sn::Bone
inline
virtual
PreRender
(float elapsedTime)
kge::sn::Bone
inline
virtual
RemoveChild
(SceneNode *child)
kge::sn::SceneNode
virtual
RemoveChildren
()
kge::sn::SceneNode
virtual
Render
()
kge::sn::Bone
inline
virtual
SceneNode
()
kge::sn::SceneNode
SetAutomaticCulling
(bool isTrue)
kge::sn::SceneNode
inline
virtual
SetDebugText
(char *text)
kge::KgeUnknown
inline
protected
SetID
(int ID)
kge::sn::SceneNode
inline
virtual
SetName
(const char *Name)
kge::sn::Bone
inline
virtual
SetParent
(int ParentIndex)
kge::sn::Bone
inline
SetParent
(SceneNode *parent)
kge::sn::Bone
inline
virtual
SetPosition
(const math::Vector &v)
kge::sn::SceneNode
virtual
SetRotation
(const math::Vector &v)
kge::sn::SceneNode
virtual
SetScale
(const math::Vector &v)
kge::sn::SceneNode
virtual
SetSceneManager
(SceneManager *smgr)
kge::sn::SceneNode
virtual
SetStartPosition
(float *Pos)
kge::sn::Bone
inline
SetStartRotation
(float *Rot)
kge::sn::Bone
inline
SetVisible
(bool isVisible)
kge::sn::SceneNode
virtual
UpdateFinalMat
()
kge::sn::Bone
inline
virtual
~Bone
()
kge::sn::Bone
inline
~KgeUnknown
()
kge::KgeUnknown
inline
virtual
~SceneNode
()
kge::sn::SceneNode
virtual
Generated on Mon Jan 6 2014 16:02:58 for Kochol Game Engine by
1.8.1.2