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Kochol Game Engine
0.1.0
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Mutex are used to help threads share their objects. More...
#include <KgeMutex.h>
Public Member Functions | |
KgeMutex () | |
Constructor. | |
~KgeMutex () | |
Destructor. | |
void | On () const |
Turn mutex on. | |
bool | TryOn () const |
void | Off () const |
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KgeUnknown () | |
Constructor. | |
virtual | ~KgeUnknown () |
Destructor. | |
virtual void | AddRef () |
Add a reference to the object. | |
virtual void | DecRef () |
Decrease a reference from the object. if its reference count get 0 then the object will destroy. | |
u32 | GetRefCount () |
Return resource reference count. | |
const char * | GetDebugText () |
returns the instance debug text. |
Protected Attributes | |
SDL_mutex * | m_pSdlMutex |
Friends | |
class | KgeCond |
Additional Inherited Members | |
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void | SetDebugText (char *text) |
Mutex are used to help threads share their objects.
Definition at line 13 of file KgeMutex.h.
kge::core::KgeMutex::KgeMutex | ( | ) |
Constructor.
kge::core::KgeMutex::~KgeMutex | ( | ) |
Destructor.
void kge::core::KgeMutex::Off | ( | ) | const |
Turn mutex off
Referenced by kge::core::TSQueue< Task * >::empty(), kge::core::TSQueue< Task * >::push(), kge::core::TSQueue< Task * >::try_pop(), and kge::core::TSQueue< Task * >::wait_and_pop().
void kge::core::KgeMutex::On | ( | ) | const |
Turn mutex on.
Referenced by kge::core::TSQueue< Task * >::empty(), kge::core::TSQueue< Task * >::push(), kge::core::TSQueue< Task * >::try_pop(), and kge::core::TSQueue< Task * >::wait_and_pop().
bool kge::core::KgeMutex::TryOn | ( | ) | const |
Try to turn on the mutex
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friend |
Definition at line 15 of file KgeMutex.h.
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protected |
Definition at line 44 of file KgeMutex.h.