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Kochol Game Engine
0.1.0
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Mutex are used to help threads share their objects. More...
#include <KgeMutex.h>
Public Member Functions | |
| KgeMutex () | |
| Constructor. | |
| ~KgeMutex () | |
| Destructor. | |
| void | On () const |
| Turn mutex on. | |
| bool | TryOn () const |
| void | Off () const |
Public Member Functions inherited from kge::KgeUnknown | |
| KgeUnknown () | |
| Constructor. | |
| virtual | ~KgeUnknown () |
| Destructor. | |
| virtual void | AddRef () |
| Add a reference to the object. | |
| virtual void | DecRef () |
| Decrease a reference from the object. if its reference count get 0 then the object will destroy. | |
| u32 | GetRefCount () |
| Return resource reference count. | |
| const char * | GetDebugText () |
| returns the instance debug text. | |
Protected Attributes | |
| SDL_mutex * | m_pSdlMutex |
Friends | |
| class | KgeCond |
Additional Inherited Members | |
Protected Member Functions inherited from kge::KgeUnknown | |
| void | SetDebugText (char *text) |
Mutex are used to help threads share their objects.
Definition at line 13 of file KgeMutex.h.
| kge::core::KgeMutex::KgeMutex | ( | ) |
Constructor.
| kge::core::KgeMutex::~KgeMutex | ( | ) |
Destructor.
| void kge::core::KgeMutex::Off | ( | ) | const |
Turn mutex off
Referenced by kge::core::TSQueue< Task * >::empty(), kge::core::TSQueue< Task * >::push(), kge::core::TSQueue< Task * >::try_pop(), and kge::core::TSQueue< Task * >::wait_and_pop().
| void kge::core::KgeMutex::On | ( | ) | const |
Turn mutex on.
Referenced by kge::core::TSQueue< Task * >::empty(), kge::core::TSQueue< Task * >::push(), kge::core::TSQueue< Task * >::try_pop(), and kge::core::TSQueue< Task * >::wait_and_pop().
| bool kge::core::KgeMutex::TryOn | ( | ) | const |
Try to turn on the mutex
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friend |
Definition at line 15 of file KgeMutex.h.
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protected |
Definition at line 44 of file KgeMutex.h.