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Kochol Game Engine
0.1.0
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#include <BumpMap.h>
Public Member Functions | |
| BumpMap (sn::StaticMesh *mesh, sn::SceneManager *smgr, sn::Mesh *meshes, u32 NumMeshes) | |
| Constructor. | |
| virtual | ~BumpMap () |
| Destructor. | |
| virtual void | AddNodes (sn::SceneNode *pNodes) |
| Nothing to do. | |
| virtual void | PreRender (float elapsedTime=0.0f) |
| The works must to do before rendering the object. | |
| virtual void | Render () |
| The works must to do after rendering the object. | |
| virtual void | PostRenderEverything () |
| The works must to do after rendering all of the scene nodes. | |
Public Member Functions inherited from kge::efx::Effect | |
| Effect () | |
| Constructor. | |
| virtual | ~Effect () |
| Destructor. | |
| virtual void | OnReset () |
| For internal use. | |
Protected Attributes | |
| sn::StaticMesh * | m_pMesh |
| sn::Mesh * | m_pMeshes |
| u32 | m_iNumMeshes |
| sn::SceneManager * | m_pSnmgr |
Protected Attributes inherited from kge::efx::Effect | |
| std::vector< sn::SceneNode * > | m_arrNodes |
| kge::efx::BumpMap::BumpMap | ( | sn::StaticMesh * | mesh, |
| sn::SceneManager * | smgr, | ||
| sn::Mesh * | meshes, | ||
| u32 | NumMeshes | ||
| ) |
Constructor.
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virtual |
Destructor.
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inlinevirtual |
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virtual |
The works must to do after rendering all of the scene nodes.
Implements kge::efx::Effect.
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virtual |
The works must to do before rendering the object.
Implements kge::efx::Effect.
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virtual |
The works must to do after rendering the object.
Implements kge::efx::Effect.
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protected |
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protected |