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Kochol Game Engine
0.1.0
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This is the complete list of members for kge::efx::BumpMap, including all inherited members.
AddNodes(sn::SceneNode *pNodes) | kge::efx::BumpMap | inlinevirtual |
BumpMap(sn::StaticMesh *mesh, sn::SceneManager *smgr, sn::Mesh *meshes, u32 NumMeshes) | kge::efx::BumpMap | |
Effect() | kge::efx::Effect | inline |
m_arrNodes | kge::efx::Effect | protected |
m_iNumMeshes | kge::efx::BumpMap | protected |
m_pMesh | kge::efx::BumpMap | protected |
m_pMeshes | kge::efx::BumpMap | protected |
m_pSnmgr | kge::efx::BumpMap | protected |
OnReset() | kge::efx::Effect | inlinevirtual |
PostRenderEverything() | kge::efx::BumpMap | virtual |
PreRender(float elapsedTime=0.0f) | kge::efx::BumpMap | virtual |
Render() | kge::efx::BumpMap | virtual |
~BumpMap() | kge::efx::BumpMap | virtual |
~Effect() | kge::efx::Effect | inlinevirtual |