Kochol Game Engine  0.1.0
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EventHandler Class Reference

#include <EventHandler.h>

Public Member Functions

virtual ~EventHandler ()
virtual void ProcessEvent (Rocket::Core::Event &event, const Rocket::Core::String &value)=0

Detailed Description

Author
Peter Curry

Definition at line 46 of file EventHandler.h.

Constructor & Destructor Documentation

virtual EventHandler::~EventHandler ( )
virtual

Member Function Documentation

virtual void EventHandler::ProcessEvent ( Rocket::Core::Event &  event,
const Rocket::Core::String &  value 
)
pure virtual

The documentation for this class was generated from the following file: