#include <SystemMesh.h>
Detailed Description
Definition at line 10 of file SystemMesh.h.
Constructor & Destructor Documentation
kge::en::SystemMesh::SystemMesh |
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kge::en::SystemMesh::~SystemMesh |
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Member Function Documentation
void kge::en::SystemMesh::AsyncUpdate |
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virtual |
void kge::en::SystemMesh::NotifySystem |
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Entity * |
pEn | ) |
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virtual |
When a new entity created or new component attached to entity you must call it on systems to check the entity.
Implements kge::en::System.
bool kge::en::SystemMesh::OnMessage |
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Message * |
msg | ) |
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virtual |
void kge::en::SystemMesh::Update |
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float |
fElaspedTime | ) |
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virtual |
Updates the system and it will update the entities.
Implements kge::en::System.
Member Data Documentation
int kge::en::SystemMesh::m_iComMeshID |
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protected |
int kge::en::SystemMesh::m_iComPosID |
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protected |
The documentation for this class was generated from the following file: