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Kochol Game Engine
0.1.0
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This is the complete list of members for kge::en::SystemMesh, including all inherited members.
AddEntity(Entity *pEn) | kge::en::System | protected |
AsyncUpdate() | kge::en::SystemMesh | virtual |
Do() | kge::en::System | protectedvirtual |
m_bAsyncUpdate | kge::en::System | protected |
m_iComMeshID | kge::en::SystemMesh | protected |
m_iComPosID | kge::en::SystemMesh | protected |
m_vEntities | kge::en::System | protected |
NotifySystem(Entity *pEn) | kge::en::SystemMesh | virtual |
OnMessage(Message *msg) | kge::en::SystemMesh | virtual |
System() | kge::en::System | |
SystemMesh() | kge::en::SystemMesh | |
Task() | kge::core::Task | inline |
Update(float fElaspedTime) | kge::en::SystemMesh | virtual |
~System() | kge::en::System | virtual |
~SystemMesh() | kge::en::SystemMesh | |
~Task() | kge::core::Task | inlinevirtual |