Kochol Game Engine  0.1.0
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kge::io::FileSystem Class Reference

#include <FileSystem.h>

Public Member Functions

 FileSystem ()
 Constructor.
virtual ~FileSystem ()
 Destructor.
virtual bool CanLoad (std::string FileName)
 Check if this FileSystem can load this file.
virtual StreamLoad (std::string FileName)
 Loads a file and return its Stream.

Detailed Description

Definition at line 10 of file FileSystem.h.

Constructor & Destructor Documentation

kge::io::FileSystem::FileSystem ( )

Constructor.

virtual kge::io::FileSystem::~FileSystem ( )
virtual

Destructor.

Member Function Documentation

virtual bool kge::io::FileSystem::CanLoad ( std::string  FileName)
virtual

Check if this FileSystem can load this file.

Parameters
FileNameThe name of the file to check.
Returns
Returns true if possible.
virtual Stream* kge::io::FileSystem::Load ( std::string  FileName)
virtual

Loads a file and return its Stream.

Parameters
FileNameThe name of the file to load.
Returns
Returns the loaded stream.

The documentation for this class was generated from the following file: