![]() |
Kochol Game Engine
0.1.0
|
#include <actorStatic.h>
Public Member Functions | |
ActorStatic () | |
Constructor. | |
~ActorStatic () | |
Destructor. | |
kge::sn::SceneNode * | getKgeObj (void) |
Get Kge Object. | |
ActorType | getType (void) |
![]() | |
Actor () | |
virtual | ~Actor () |
Protected Attributes | |
sn::SceneNode * | localKgeObj |
Definition at line 13 of file actorStatic.h.
|
inline |
Constructor.
Definition at line 17 of file actorStatic.h.
|
inline |
Destructor.
Definition at line 20 of file actorStatic.h.
|
inline |
|
inlinevirtual |
Implements kge::ph::Actor.
Definition at line 25 of file actorStatic.h.
References kge::ph::EATP_STATIC.
|
protected |
Definition at line 28 of file actorStatic.h.
Referenced by getKgeObj().