Kochol Game Engine
0.1.0
Main Page
Related Pages
Namespaces
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Pages
actorStatic.h
Go to the documentation of this file.
1
// File name: ActorX.h
2
// Des: This class is for creating PhysX Static Actor
3
// Date: 07/11/1388
4
// Programmer: Hadi Robati (hadirobati)
5
6
#ifndef KGE_ACTOR_STATIC_H
7
#define KGE_ACTOR_STATIC_H
8
9
namespace
kge
10
{
11
namespace
ph
12
{
13
class
ActorStatic
:
public
Actor
14
{
15
public
:
17
ActorStatic
() {
/* Nothing to do */
}
18
20
~ActorStatic
() {
/* Nothing to do */
}
21
23
kge::sn::SceneNode
*
getKgeObj
(
void
){
return
localKgeObj
; }
24
25
ActorType
getType
(
void
) {
return
EATP_STATIC
; }
26
27
protected
:
28
sn::SceneNode
*
localKgeObj
;
29
};
30
}
31
}
32
33
#endif // KGE_ACTOR_STATIC_H
E:
mycodes
git
kge
Include
ph
actorStatic.h
Generated on Mon Jan 6 2014 16:02:54 for Kochol Game Engine by
1.8.1.2