Kochol Game Engine  0.1.0
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actorStatic.h
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1 // File name: ActorX.h
2 // Des: This class is for creating PhysX Static Actor
3 // Date: 07/11/1388
4 // Programmer: Hadi Robati (hadirobati)
5 
6 #ifndef KGE_ACTOR_STATIC_H
7 #define KGE_ACTOR_STATIC_H
8 
9 namespace kge
10 {
11  namespace ph
12  {
13  class ActorStatic : public Actor
14  {
15  public:
17  ActorStatic() { /* Nothing to do */ }
18 
20  ~ActorStatic() { /* Nothing to do */ }
21 
24 
25  ActorType getType ( void ) { return EATP_STATIC; }
26 
27  protected:
29  };
30  }
31 }
32 
33 #endif // KGE_ACTOR_STATIC_H