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Kochol Game Engine
0.1.0
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This class is for storing pointer to member functions with four argument(s). More...
#include <mem_fun.h>
Public Member Functions | |
ZFunctor4 (Tclass *obj, Treturn(Tclass::*_fun)(Targ1, Targ2, Targ3, Targ4)) | |
Constructor. | |
Treturn | Call (Targ1 arg1, Targ2 arg2, Targ3 arg3, Targ4 arg4) |
Call the user function with four argument. |
Protected Attributes | |
Tclass * | m_pObj |
Treturn(Tclass::* | m_pFun )(Targ1, Targ2, Targ3, Targ4) |
This class is for storing pointer to member functions with four argument(s).
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inline |
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inlinevirtual |
Call the user function with four argument.
Implements kge::core::Functor4< Treturn, Targ1, Targ2, Targ3, Targ4 >.
Definition at line 178 of file mem_fun.h.
References kge::core::ZFunctor4< Tclass, Treturn, Targ1, Targ2, Targ3, Targ4 >::m_pFun, and kge::core::ZFunctor4< Tclass, Treturn, Targ1, Targ2, Targ3, Targ4 >::m_pObj.
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protected |
Pointer to member function
Definition at line 185 of file mem_fun.h.
Referenced by kge::core::ZFunctor4< Tclass, Treturn, Targ1, Targ2, Targ3, Targ4 >::Call().
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protected |
Pointer to class object.
Definition at line 184 of file mem_fun.h.
Referenced by kge::core::ZFunctor4< Tclass, Treturn, Targ1, Targ2, Targ3, Targ4 >::Call().