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Kochol Game Engine
0.1.0
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#include <CmpPosition.h>
Public Member Functions | |
| CmpPosition (float X, float Y, float Z) | |
| Constructor. | |
| int | GetClassID () |
| Every component must declare this function for returning their class ID. | |
| std::string | GetClassName () |
| Every component must declare this function for returning their class name. | |
Public Attributes | |
| float | x |
| X position. | |
| float | y |
| Y position. | |
| float | z |
| Z position. | |
Definition at line 10 of file CmpPosition.h.
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inline |
Constructor.
Definition at line 15 of file CmpPosition.h.
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virtual |
Every component must declare this function for returning their class ID.
Implements kge::en::Component.
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virtual |
Every component must declare this function for returning their class name.
Implements kge::en::Component.
| float kge::en::CmpPosition::x |
X position.
Definition at line 23 of file CmpPosition.h.
| float kge::en::CmpPosition::y |
Y position.
Definition at line 24 of file CmpPosition.h.
| float kge::en::CmpPosition::z |
Z position.
Definition at line 25 of file CmpPosition.h.