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Kochol Game Engine
0.1.0
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#include <Animation.h>
Public Member Functions | |
Animation () | |
Constructor. | |
~Animation () | |
Destructor. | |
float | GetTotalAnimationTime () |
AnimationData * | GetAnimation (u32 index) |
float | GetFPS () |
Protected Attributes | |
AnimationData * | m_pAnis |
float | m_fFPS |
The Animation Datas array. | |
float | m_fTotalTime |
The frames per second for animation. | |
int | m_iFramesCount |
The total animation time. | |
int | m_iAnimationCount |
The frames count. |
Friends | |
class | MS3DLoader |
MeshBuffer * | LoadAnimatedMesh (const char *filename, Renderer *renderer, sn::SceneManager *sceneManager) |
void | SaveAnimatedMesh (MeshBuffer *meshBuffer) |
Definition at line 59 of file Animation.h.
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Constructor.
Definition at line 68 of file Animation.h.
kge::gfx::Animation::~Animation | ( | ) |
Destructor.
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Definition at line 75 of file Animation.h.
References m_pAnis.
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Definition at line 77 of file Animation.h.
References m_fFPS.
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inline |
Definition at line 73 of file Animation.h.
References m_fTotalTime.
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friend |
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friend |
Definition at line 61 of file Animation.h.
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friend |
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The frames per second for animation.
Definition at line 83 of file Animation.h.
Referenced by GetTotalAnimationTime().
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The frames count.
Definition at line 87 of file Animation.h.
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The total animation time.
Definition at line 86 of file Animation.h.
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Definition at line 81 of file Animation.h.
Referenced by GetAnimation().