Kochol Game Engine  0.1.0
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kge::gfx::TextureInfo Struct Reference

Etelate marbot be texture haye load shode ke tavasote SceneManager zakhire mishe. More...

#include <Structs.h>

Public Attributes

u32 TextureID
char * Name

Detailed Description

Etelate marbot be texture haye load shode ke tavasote SceneManager zakhire mishe.

Definition at line 239 of file Structs.h.

Member Data Documentation

char* kge::gfx::TextureInfo::Name

Definition at line 242 of file Structs.h.

u32 kge::gfx::TextureInfo::TextureID

Definition at line 241 of file Structs.h.


The documentation for this struct was generated from the following file: