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Kochol Game Engine
0.1.0
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This class is for working with meshes and changing their vertex. More...
#include <MeshManager.h>
Public Member Functions | |
| MeshManager () | |
| Constructor. | |
| ~MeshManager () | |
| Destructor. | |
Public Member Functions inherited from kge::Singleton< MeshManager > | |
| Singleton () | |
| Constructor. | |
| ~Singleton () | |
| Destructor. | |
Static Public Member Functions | |
| static MeshManager & | GetSingleton () |
| Returns the MeshManager class. | |
| static MeshManager * | GetSingletonPtr () |
| Returns the MeshManager class pointer. | |
Additional Inherited Members | |
Static Protected Attributes inherited from kge::Singleton< MeshManager > | |
| static MeshManager * | m_pSingleton |
This class is for working with meshes and changing their vertex.
Definition at line 541 of file MeshManager.h.
| kge::gfx::MeshManager::MeshManager | ( | ) |
Constructor.
| kge::gfx::MeshManager::~MeshManager | ( | ) |
Destructor.
|
inlinestatic |
Returns the MeshManager class.
Definition at line 552 of file MeshManager.h.
References kge::Singleton< MeshManager >::m_pSingleton.
|
inlinestatic |
Returns the MeshManager class pointer.
Definition at line 555 of file MeshManager.h.
References kge::Singleton< MeshManager >::m_pSingleton.