Kochol Game Engine  0.1.0
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kge::gfx::MeshManager Class Reference

This class is for working with meshes and changing their vertex. More...

#include <MeshManager.h>

Inheritance diagram for kge::gfx::MeshManager:
kge::Singleton< MeshManager >

Public Member Functions

 MeshManager ()
 Constructor.
 ~MeshManager ()
 Destructor.
- Public Member Functions inherited from kge::Singleton< MeshManager >
 Singleton ()
 Constructor.
 ~Singleton ()
 Destructor.

Static Public Member Functions

static MeshManagerGetSingleton ()
 Returns the MeshManager class.
static MeshManagerGetSingletonPtr ()
 Returns the MeshManager class pointer.

Additional Inherited Members

- Static Protected Attributes inherited from kge::Singleton< MeshManager >
static MeshManager * m_pSingleton

Detailed Description

This class is for working with meshes and changing their vertex.

Definition at line 541 of file MeshManager.h.

Constructor & Destructor Documentation

kge::gfx::MeshManager::MeshManager ( )

Constructor.

kge::gfx::MeshManager::~MeshManager ( )

Destructor.

Member Function Documentation

static MeshManager& kge::gfx::MeshManager::GetSingleton ( )
inlinestatic

Returns the MeshManager class.

Definition at line 552 of file MeshManager.h.

References kge::Singleton< MeshManager >::m_pSingleton.

static MeshManager* kge::gfx::MeshManager::GetSingletonPtr ( )
inlinestatic

Returns the MeshManager class pointer.

Definition at line 555 of file MeshManager.h.

References kge::Singleton< MeshManager >::m_pSingleton.


The documentation for this class was generated from the following file: