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Kochol Game Engine
0.1.0
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This class is for working with meshes and changing their vertex. More...
#include <MeshManager.h>
Public Member Functions | |
MeshManager () | |
Constructor. | |
~MeshManager () | |
Destructor. | |
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Singleton () | |
Constructor. | |
~Singleton () | |
Destructor. |
Static Public Member Functions | |
static MeshManager & | GetSingleton () |
Returns the MeshManager class. | |
static MeshManager * | GetSingletonPtr () |
Returns the MeshManager class pointer. |
Additional Inherited Members | |
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static MeshManager * | m_pSingleton |
This class is for working with meshes and changing their vertex.
Definition at line 541 of file MeshManager.h.
kge::gfx::MeshManager::MeshManager | ( | ) |
Constructor.
kge::gfx::MeshManager::~MeshManager | ( | ) |
Destructor.
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inlinestatic |
Returns the MeshManager class.
Definition at line 552 of file MeshManager.h.
References kge::Singleton< MeshManager >::m_pSingleton.
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inlinestatic |
Returns the MeshManager class pointer.
Definition at line 555 of file MeshManager.h.
References kge::Singleton< MeshManager >::m_pSingleton.