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Kochol Game Engine
0.1.0
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- p -
- pf
: kge::io::Logger
- Phi
: kge::gfx::LightData
- pMatrix
: kge::efx::ShadowMapProjection::MeshMatrix
- pMesh
: kge::efx::ShadowMapProjection::MeshMatrix
- Point1
: kge::math::Triangle
- Point2
: kge::math::Triangle
- Point3
: kge::math::Triangle
- PointLightCount
: kge::gfx::MaterialParams
- pos
: kge::gfx::Vertex3C
, kge::gfx::Vertex3T
, kge::gfx::Vertex3CT
, kge::gfx::Vertex3I
, kge::gfx::Vertex3TN
, kge::gfx::Vertex3TTN
, kge::gfx::Vertex3TNC
- Position
: kge::gfx::LightData
, kge::math::Ray
- positionOnly
: kge::sn::AnimatedTextureParameters
- pPixelShader
: kge::gfx::MaterialParams
- ppTexture
: kge::gfx::Material
- prev
: kge::core::ArrayPri< T, type >::ArraypItem
, kge::core::Array< T >::ArrayItem
- Pri
: kge::core::ArrayPri< T, type >::ArraypItem
- pri
: kge::core::PriorityArray< ValueType, PriorityType >::Item
- pVertexShader
: kge::gfx::MaterialParams