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Kochol Game Engine
0.1.0
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This is the complete list of members for kge::math::Triangle, including all inherited members.
Edge1 | kge::math::Triangle | |
Edge2 | kge::math::Triangle | |
IntersectRay(Ray *pRay) | kge::math::Triangle | inline |
IntersectRay(Ray *pRay, kge::math::Vector &Out) | kge::math::Triangle | inline |
Normal | kge::math::Triangle | |
Point1 | kge::math::Triangle | |
Point2 | kge::math::Triangle | |
Point3 | kge::math::Triangle | |
Set(gfx::Vertex3 *p1, gfx::Vertex3 *p2, gfx::Vertex3 *p3) | kge::math::Triangle | inline |