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Kochol Game Engine
0.1.0
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This is the complete list of members for kge::math::Ray, including all inherited members.
| CalcPickingRay(int x, int y, sn::Camera *pCam) | kge::math::Ray | inline |
| Direction | kge::math::Ray | |
| Position | kge::math::Ray | |
| Set(const Vector &vPosition, const Vector &vTarget) | kge::math::Ray | inline |
| Target | kge::math::Ray | |
| TransformRayInverse(const Matrix *mat) | kge::math::Ray | inline |