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Kochol Game Engine
0.1.0
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This is the complete list of members for kge::math::Ray, including all inherited members.
CalcPickingRay(int x, int y, sn::Camera *pCam) | kge::math::Ray | inline |
Direction | kge::math::Ray | |
Position | kge::math::Ray | |
Set(const Vector &vPosition, const Vector &vTarget) | kge::math::Ray | inline |
Target | kge::math::Ray | |
TransformRayInverse(const Matrix *mat) | kge::math::Ray | inline |