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kge.h
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// File name: kge.h
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// Des: in file tamam include haye lazem kar ba engine ra dar khod negah midarad ta
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// karbar baraye kar ba engine faghat lazem bashe in file ro include kone.
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// Date: 6/5/1385
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// Programmer: Ali Akbar Mohamadi(Kochol)
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#ifndef KGE_H
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#define KGE_H
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// ***
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// kge
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// ***
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#include "
kgedef.h
"
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#include "
Device.h
"
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#include "
PluginManager.h
"
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// *********
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// kge::core
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// *********
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#include "
core/String.h
"
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#include "
core/Array.h
"
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#include "
core/Array2D.h
"
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//#include "core/ArrayPriority.h"
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#include "
core/mem_fun.h
"
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#include "
core/ptr_fun.h
"
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#include "
core/KgeMemory.h
"
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// ********
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// kge::gfx
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// ********
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#include "
gfx/Renderer.h
"
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#include "
gfx/Structs.h
"
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#include "
gfx/Image.h
"
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#include "
gfx/Tile.h
"
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// *******
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// kge::av
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// *******
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#ifdef WIN32
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#include "
av/Structs.h
"
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#include "
av/SoundBuffer.h
"
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#endif // WIN32
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// ************
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// kge::sn
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// ************
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#include "
sn/AnimatedMesh.h
"
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#include "
sn/StaticMesh.h
"
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#include "
sn/Light.h
"
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#include "
sn/TileTerrain.h
"
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#include "
sn/TileTerrain2.h
"
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#include "
sn/AnimatedTexture.h
"
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#include "
sn/ParticleSystem.h
"
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#include "
sn/RibbonTrail.h
"
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// *******
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// kge::io
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// *******
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#include "
io/Iwindow.h
"
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#include "
io/Logger.h
"
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#include "
io/File.h
"
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#include "
io/JoyStick.h
"
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// *********
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// kge::math
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// *********
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#include "
math/Plane.h
"
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#include "
math/Triangle.h
"
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#include "
math/Shape.h
"
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#include "
math/Sphere.h
"
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#include "
math/AABB.h
"
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#include "
math/Quat.h
"
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// ********
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// kge::efx
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// ********
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#include "
efx/Effect.h
"
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#include "
efx/EffectManager.h
"
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#include "
efx/ShadowMapProjection.h
"
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#include "
efx/Refraction.h
"
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// *******
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// PhysicsFS
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// *******
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#include "../Libs/physfs/physfs.h"
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// *******
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// TinyXML
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// *******
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//#include "../Libs/TinyXML/tinyxml.h"
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// *******
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// Visual Leak Detector
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// *******
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//#include <vld.h>
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#endif // KGE_H
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E:
mycodes
git
kge
Include
kge.h
Generated on Mon Jan 6 2014 16:02:54 for Kochol Game Engine by
1.8.1.2