AddChild(SceneNode *child) | kge::sn::SceneNode | virtual |
AddEffect(efx::EffectType p, efx::Effect **ppOut) | kge::sn::TileTerrain | virtual |
AddRef() | kge::KgeUnknown | inlinevirtual |
Blend(int Col, int Row) | kge::sn::TileTerrain | |
CreateDecal(int sizeX, int sizeY, gfx::Texture *pTex) | kge::sn::TileTerrain | |
CreateShaderCode(core::String &VertexCode, core::String &PixelCode) | kge::sn::TileTerrain | virtual |
DecRef() | kge::KgeUnknown | inlinevirtual |
Draw(bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal) | kge::sn::TileTerrain | virtual |
EnableShadow(bool enable) | kge::sn::SceneNode | |
EnableWater(bool Enable, const gfx::Colorf &cStart=gfx::Colorf(255, 255, 255), const gfx::Colorf &cEnd=gfx::Colorf(0, 229, 255)) | kge::sn::TileTerrain | |
Fill(int Col, int Row, int TileID) | kge::sn::TileTerrain | |
Flood_Fill(int Col, int Row, int TileID) | kge::sn::TileTerrain | protected |
Flood_Fill(int Col, int Row, int ReplaceID, int TileID) | kge::sn::TileTerrain | protected |
GetAABBcount() | kge::sn::TileTerrain | inline |
GetAABBs() | kge::sn::TileTerrain | inline |
GetAbsoluteMatrix() const | kge::sn::SceneNode | virtual |
GetAxisAlignedBoundingBox() | kge::sn::SceneNode | inlinevirtual |
GetBlendMap(u8 *pBlendMap) | kge::sn::TileTerrain | |
GetBoundingBox() | kge::sn::SceneNode | inlinevirtual |
GetColumnsCount() | kge::sn::TileTerrain | inline |
GetDebugText() | kge::KgeUnknown | inline |
GetDynamicTriangleMesh() | kge::sn::TileTerrain | inline |
GetFinalMatrix() | kge::sn::SceneNode | inlinevirtual |
GetHeight(float x, float z) | kge::sn::TileTerrain | |
GetID() | kge::sn::SceneNode | inlinevirtual |
GetIndexesCount() | kge::sn::TileTerrain | inline |
GetIndices() | kge::sn::TileTerrain | inline |
GetMaterial(u32 Index) | kge::sn::TileTerrain | inlinevirtual |
GetMaterialCount() | kge::sn::TileTerrain | inlinevirtual |
GetName() | kge::sn::SceneNode | inlinevirtual |
GetParent() | kge::sn::SceneNode | inlinevirtual |
GetPosition() const | kge::sn::SceneNode | virtual |
GetPositions() | kge::sn::TileTerrain | inline |
GetRefCount() | kge::KgeUnknown | inline |
GetRotation() const | kge::sn::SceneNode | virtual |
GetRowsCount() | kge::sn::TileTerrain | inline |
GetScale() const | kge::sn::SceneNode | virtual |
GetTileByFaceID(int FaceID) | kge::sn::TileTerrain | |
GetTiles(int *pTiles1, int *pTiles2) | kge::sn::TileTerrain | |
GetTileTexture() | kge::sn::TileTerrain | inline |
GetType() const | kge::sn::SceneNode | inlinevirtual |
GetUcount() | kge::sn::TileTerrain | inline |
GetVcount() | kge::sn::TileTerrain | inline |
GetVertexColors(ul32 *pVertexColor) | kge::sn::TileTerrain | |
GetVertexCount() | kge::sn::TileTerrain | inline |
GetVisible() | kge::sn::SceneNode | inlinevirtual |
GetYs(float *inArray) | kge::sn::TileTerrain | |
HasShadow() const | kge::sn::SceneNode | inline |
HasThisEffect(efx::EffectType p) | kge::sn::SceneNode | protectedvirtual |
IsVisibleInFrame() | kge::sn::SceneNode | inlinevirtual |
KgeUnknown() | kge::KgeUnknown | inline |
m_bAutoCulling | kge::sn::SceneNode | protected |
m_bCaustics | kge::sn::TileTerrain | protected |
m_bNorTexChanged | kge::sn::TileTerrain | protected |
m_bPosChanged | kge::sn::TileTerrain | protected |
m_bReceiveShadow | kge::sn::TileTerrain | protected |
m_bTileTerrain2 | kge::sn::TileTerrain | protected |
m_bVis | kge::sn::SceneNode | protected |
m_bVisFrame | kge::sn::SceneNode | protected |
m_bWater | kge::sn::TileTerrain | protected |
m_cEnd | kge::sn::TileTerrain | protected |
m_cNormal | kge::sn::TileTerrain | protected |
m_cStart | kge::sn::TileTerrain | protected |
m_eNodeType | kge::sn::SceneNode | protected |
m_fHeight | kge::sn::TileTerrain | protected |
m_fWidth | kge::sn::TileTerrain | protected |
m_fXOffset | kge::sn::TileTerrain | protected |
m_fYOffset | kge::sn::TileTerrain | protected |
m_hasShadow | kge::sn::SceneNode | protected |
m_iCurrentCaustic | kge::sn::TileTerrain | protected |
m_iID | kge::sn::SceneNode | protected |
m_iNumCausticsTextures | kge::sn::TileTerrain | protected |
m_iNumCols | kge::sn::TileTerrain | protected |
m_iNumColspp | kge::sn::TileTerrain | protected |
m_iNumIndices | kge::sn::TileTerrain | protected |
m_iNumRows | kge::sn::TileTerrain | protected |
m_iNumRowspp | kge::sn::TileTerrain | protected |
m_iNumUparts | kge::sn::TileTerrain | protected |
m_iNumVerts | kge::sn::TileTerrain | protected |
m_iNumVparts | kge::sn::TileTerrain | protected |
m_iTextureIDSizeX | kge::sn::TileTerrain | protected |
m_iTextureIDSizeY | kge::sn::TileTerrain | protected |
m_mDecalBufferData | kge::sn::TileTerrain | protected |
m_pAABB | kge::sn::SceneNode | protected |
m_pAbsMat | kge::sn::SceneNode | protected |
m_pBB | kge::sn::SceneNode | protected |
m_pBlendMap | kge::sn::TileTerrain | protected |
m_pBlendTiles | kge::sn::TileTerrain | protected |
m_pCausticsTimer | kge::sn::TileTerrain | protected |
m_pDecalFun | kge::sn::TileTerrain | protected |
m_pDTM | kge::sn::TileTerrain | protected |
m_pFinalMat | kge::sn::SceneNode | protected |
m_pIndices | kge::sn::TileTerrain | protected |
m_pMaterial | kge::sn::TileTerrain | protected |
m_pMesh | kge::sn::TileTerrain | protected |
m_pNormalMapTileTexture | kge::sn::TileTerrain | protected |
m_pNormalVerts | kge::sn::TileTerrain | protected |
m_pNorTexColor | kge::sn::TileTerrain | protected |
m_Position | kge::sn::SceneNode | protected |
m_pParent | kge::sn::SceneNode | protected |
m_ppCausticsTextures | kge::sn::TileTerrain | protected |
m_pPos | kge::sn::TileTerrain | protected |
m_pPSdecal | kge::sn::TileTerrain | protected |
m_pPshader | kge::sn::TileTerrain | |
m_pRenderer | kge::sn::SceneNode | protected |
m_pShadowMatrix | kge::sn::TileTerrain | protected |
m_pShadowShaderCode | kge::sn::TileTerrain | protected |
m_pSnMan | kge::sn::SceneNode | protected |
m_pTextureBlend | kge::sn::TileTerrain | protected |
m_pTextureID | kge::sn::TileTerrain | protected |
m_pTiles | kge::sn::TileTerrain | protected |
m_pTiles2 | kge::sn::TileTerrain | protected |
m_pTilesTemp | kge::sn::TileTerrain | protected |
m_pTileTexture | kge::sn::TileTerrain | protected |
m_pVSdecal | kge::sn::TileTerrain | protected |
m_pVshader | kge::sn::TileTerrain | |
m_Rotation | kge::sn::SceneNode | protected |
m_Scale | kge::sn::SceneNode | protected |
m_shDecalAlpha | kge::sn::TileTerrain | protected |
m_shDecalWVP | kge::sn::TileTerrain | protected |
m_shfvEyePosition | kge::sn::TileTerrain | protected |
m_shLit | kge::sn::TileTerrain | protected |
m_shShadowMat | kge::sn::TileTerrain | protected |
m_shView | kge::sn::TileTerrain | protected |
m_shWVP | kge::sn::TileTerrain | protected |
m_sName | kge::sn::SceneNode | protected |
m_vChilds | kge::sn::SceneNode | protected |
m_vEffect | kge::sn::SceneNode | protected |
m_vEffectType | kge::sn::SceneNode | protected |
m_vTerrainData | kge::sn::TileTerrain | protected |
m_vVisibleParts | kge::sn::TileTerrain | protected |
OnLost() | kge::sn::TileTerrain | |
OnReset() | kge::sn::TileTerrain | |
PostRender() | kge::sn::TileTerrain | virtual |
PreRender(float elapsedTime=0.0f) | kge::sn::TileTerrain | virtual |
ReceiveShadow(const char *Code, math::Matrix *shadowmat) | kge::sn::TileTerrain | |
ReCreate(int numCols, int numRows, float MinHeight=0.0f, float MaxHeight=0.0f) | kge::sn::TileTerrain | virtual |
RecreateShaders() | kge::sn::TileTerrain | |
RemoveChild(SceneNode *child) | kge::sn::SceneNode | virtual |
RemoveChildren() | kge::sn::SceneNode | virtual |
RemoveDecal(Decal *pDecal) | kge::sn::TileTerrain | |
Render() | kge::sn::TileTerrain | virtual |
RenderDecals() | kge::sn::TileTerrain | |
SceneNode() | kge::sn::SceneNode | |
SetAutomaticCulling(bool isTrue) | kge::sn::SceneNode | inlinevirtual |
SetBlendMap(u8 *pBlendMap) | kge::sn::TileTerrain | |
SetBlendMap(gfx::Texture *pTexture) | kge::sn::TileTerrain | inline |
SetCaustics(gfx::Texture **ppTextures, int TexturesCount, int speed=100) | kge::sn::TileTerrain | |
SetDebugText(char *text) | kge::KgeUnknown | inlineprotected |
SetDecal(float fx, float fy, Decal *pDecal) | kge::sn::TileTerrain | |
SetDecalShaderParams(gfx::ShaderInstance *pSI) | kge::sn::TileTerrain | protected |
SetDynamicTriangleMesh(ph::DynamicTriangleMesh *pDTM) | kge::sn::TileTerrain | |
SetHeight(int IndexID, float h) | kge::sn::TileTerrain | |
SetHeight(int Col, int Row, float h) | kge::sn::TileTerrain | |
SetHeightAdd(int IndexID, float h) | kge::sn::TileTerrain | |
SetHeightAdd(int Col, int Row, float h) | kge::sn::TileTerrain | |
SetID(int ID) | kge::sn::SceneNode | inlinevirtual |
SetName(const char *name) | kge::sn::SceneNode | inlinevirtual |
SetNormalMapTileTexture(gfx::TileTexture *pTileTex) | kge::sn::TileTerrain | |
SetParent(SceneNode *parent) | kge::sn::SceneNode | virtual |
SetPosition(const math::Vector &v) | kge::sn::SceneNode | virtual |
SetRotation(const math::Vector &v) | kge::sn::SceneNode | virtual |
SetScale(const math::Vector &v) | kge::sn::SceneNode | virtual |
SetSceneManager(SceneManager *smgr) | kge::sn::SceneNode | virtual |
SetShaderParams() | kge::sn::TileTerrain | protectedvirtual |
SetTile(int Col, int Row, u32 TileID) | kge::sn::TileTerrain | virtual |
SetTile(int Col, int Row, int TileID, int TileID2) | kge::sn::TileTerrain | protected |
SetTiles(u32 tileID) | kge::sn::TileTerrain | |
SetTiles(int *pTiles1, int *pTiles2) | kge::sn::TileTerrain | |
SetTileTexture(gfx::TileTexture *pTileTex) | kge::sn::TileTerrain | |
SetVertexColor(int IndexID, gfx::Color c) | kge::sn::TileTerrain | |
SetVertexColor(int Col, int Row, gfx::Color c) | kge::sn::TileTerrain | |
SetVertexColors(ul32 *pVertexColor) | kge::sn::TileTerrain | |
SetVisible(bool isVisible) | kge::sn::SceneNode | virtual |
SetYs(float *pHeights) | kge::sn::TileTerrain | |
Smooth(int Col, int Row) | kge::sn::TileTerrain | |
SmoothOneNode(int Col, int Row) | kge::sn::TileTerrain | |
TileTerrain() | kge::sn::TileTerrain | |
UpdateFinalMat() | kge::sn::SceneNode | inlinevirtual |
UpdateNormals() | kge::sn::TileTerrain | |
userSetShaderParams() | kge::sn::TileTerrain | inlineprotectedvirtual |
~KgeUnknown() | kge::KgeUnknown | inlinevirtual |
~SceneNode() | kge::sn::SceneNode | virtual |
~TileTerrain() | kge::sn::TileTerrain | virtual |