| AddChild(SceneNode *child) | kge::sn::SceneNode | virtual |
| AddEffect(efx::EffectType p, efx::Effect **ppOut) | kge::sn::TileTerrain | virtual |
| AddRef() | kge::KgeUnknown | inlinevirtual |
| Blend(int Col, int Row) | kge::sn::TileTerrain | |
| CreateDecal(int sizeX, int sizeY, gfx::Texture *pTex) | kge::sn::TileTerrain | |
| CreateShaderCode(core::String &VertexCode, core::String &PixelCode) | kge::sn::TileTerrain | virtual |
| DecRef() | kge::KgeUnknown | inlinevirtual |
| Draw(bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal) | kge::sn::TileTerrain | virtual |
| EnableShadow(bool enable) | kge::sn::SceneNode | |
| EnableWater(bool Enable, const gfx::Colorf &cStart=gfx::Colorf(255, 255, 255), const gfx::Colorf &cEnd=gfx::Colorf(0, 229, 255)) | kge::sn::TileTerrain | |
| Fill(int Col, int Row, int TileID) | kge::sn::TileTerrain | |
| Flood_Fill(int Col, int Row, int TileID) | kge::sn::TileTerrain | protected |
| Flood_Fill(int Col, int Row, int ReplaceID, int TileID) | kge::sn::TileTerrain | protected |
| GetAABBcount() | kge::sn::TileTerrain | inline |
| GetAABBs() | kge::sn::TileTerrain | inline |
| GetAbsoluteMatrix() const | kge::sn::SceneNode | virtual |
| GetAxisAlignedBoundingBox() | kge::sn::SceneNode | inlinevirtual |
| GetBlendMap(u8 *pBlendMap) | kge::sn::TileTerrain | |
| GetBoundingBox() | kge::sn::SceneNode | inlinevirtual |
| GetColumnsCount() | kge::sn::TileTerrain | inline |
| GetDebugText() | kge::KgeUnknown | inline |
| GetDynamicTriangleMesh() | kge::sn::TileTerrain | inline |
| GetFinalMatrix() | kge::sn::SceneNode | inlinevirtual |
| GetHeight(float x, float z) | kge::sn::TileTerrain | |
| GetID() | kge::sn::SceneNode | inlinevirtual |
| GetIndexesCount() | kge::sn::TileTerrain | inline |
| GetIndices() | kge::sn::TileTerrain | inline |
| GetMaterial(u32 Index) | kge::sn::TileTerrain | inlinevirtual |
| GetMaterialCount() | kge::sn::TileTerrain | inlinevirtual |
| GetName() | kge::sn::SceneNode | inlinevirtual |
| GetParent() | kge::sn::SceneNode | inlinevirtual |
| GetPosition() const | kge::sn::SceneNode | virtual |
| GetPositions() | kge::sn::TileTerrain | inline |
| GetRefCount() | kge::KgeUnknown | inline |
| GetRotation() const | kge::sn::SceneNode | virtual |
| GetRowsCount() | kge::sn::TileTerrain | inline |
| GetScale() const | kge::sn::SceneNode | virtual |
| GetTileByFaceID(int FaceID) | kge::sn::TileTerrain | |
| GetTiles(int *pTiles1, int *pTiles2) | kge::sn::TileTerrain | |
| GetTileTexture() | kge::sn::TileTerrain | inline |
| GetType() const | kge::sn::SceneNode | inlinevirtual |
| GetUcount() | kge::sn::TileTerrain | inline |
| GetVcount() | kge::sn::TileTerrain | inline |
| GetVertexColors(ul32 *pVertexColor) | kge::sn::TileTerrain | |
| GetVertexCount() | kge::sn::TileTerrain | inline |
| GetVisible() | kge::sn::SceneNode | inlinevirtual |
| GetYs(float *inArray) | kge::sn::TileTerrain | |
| HasShadow() const | kge::sn::SceneNode | inline |
| HasThisEffect(efx::EffectType p) | kge::sn::SceneNode | protectedvirtual |
| IsVisibleInFrame() | kge::sn::SceneNode | inlinevirtual |
| KgeUnknown() | kge::KgeUnknown | inline |
| m_bAutoCulling | kge::sn::SceneNode | protected |
| m_bCaustics | kge::sn::TileTerrain | protected |
| m_bNorTexChanged | kge::sn::TileTerrain | protected |
| m_bPosChanged | kge::sn::TileTerrain | protected |
| m_bReceiveShadow | kge::sn::TileTerrain | protected |
| m_bTileTerrain2 | kge::sn::TileTerrain | protected |
| m_bVis | kge::sn::SceneNode | protected |
| m_bVisFrame | kge::sn::SceneNode | protected |
| m_bWater | kge::sn::TileTerrain | protected |
| m_cEnd | kge::sn::TileTerrain | protected |
| m_cNormal | kge::sn::TileTerrain | protected |
| m_cStart | kge::sn::TileTerrain | protected |
| m_eNodeType | kge::sn::SceneNode | protected |
| m_fHeight | kge::sn::TileTerrain | protected |
| m_fWidth | kge::sn::TileTerrain | protected |
| m_fXOffset | kge::sn::TileTerrain | protected |
| m_fYOffset | kge::sn::TileTerrain | protected |
| m_hasShadow | kge::sn::SceneNode | protected |
| m_iCurrentCaustic | kge::sn::TileTerrain | protected |
| m_iID | kge::sn::SceneNode | protected |
| m_iNumCausticsTextures | kge::sn::TileTerrain | protected |
| m_iNumCols | kge::sn::TileTerrain | protected |
| m_iNumColspp | kge::sn::TileTerrain | protected |
| m_iNumIndices | kge::sn::TileTerrain | protected |
| m_iNumRows | kge::sn::TileTerrain | protected |
| m_iNumRowspp | kge::sn::TileTerrain | protected |
| m_iNumUparts | kge::sn::TileTerrain | protected |
| m_iNumVerts | kge::sn::TileTerrain | protected |
| m_iNumVparts | kge::sn::TileTerrain | protected |
| m_iTextureIDSizeX | kge::sn::TileTerrain | protected |
| m_iTextureIDSizeY | kge::sn::TileTerrain | protected |
| m_mDecalBufferData | kge::sn::TileTerrain | protected |
| m_pAABB | kge::sn::SceneNode | protected |
| m_pAbsMat | kge::sn::SceneNode | protected |
| m_pBB | kge::sn::SceneNode | protected |
| m_pBlendMap | kge::sn::TileTerrain | protected |
| m_pBlendTiles | kge::sn::TileTerrain | protected |
| m_pCausticsTimer | kge::sn::TileTerrain | protected |
| m_pDecalFun | kge::sn::TileTerrain | protected |
| m_pDTM | kge::sn::TileTerrain | protected |
| m_pFinalMat | kge::sn::SceneNode | protected |
| m_pIndices | kge::sn::TileTerrain | protected |
| m_pMaterial | kge::sn::TileTerrain | protected |
| m_pMesh | kge::sn::TileTerrain | protected |
| m_pNormalMapTileTexture | kge::sn::TileTerrain | protected |
| m_pNormalVerts | kge::sn::TileTerrain | protected |
| m_pNorTexColor | kge::sn::TileTerrain | protected |
| m_Position | kge::sn::SceneNode | protected |
| m_pParent | kge::sn::SceneNode | protected |
| m_ppCausticsTextures | kge::sn::TileTerrain | protected |
| m_pPos | kge::sn::TileTerrain | protected |
| m_pPSdecal | kge::sn::TileTerrain | protected |
| m_pPshader | kge::sn::TileTerrain | |
| m_pRenderer | kge::sn::SceneNode | protected |
| m_pShadowMatrix | kge::sn::TileTerrain | protected |
| m_pShadowShaderCode | kge::sn::TileTerrain | protected |
| m_pSnMan | kge::sn::SceneNode | protected |
| m_pTextureBlend | kge::sn::TileTerrain | protected |
| m_pTextureID | kge::sn::TileTerrain | protected |
| m_pTiles | kge::sn::TileTerrain | protected |
| m_pTiles2 | kge::sn::TileTerrain | protected |
| m_pTilesTemp | kge::sn::TileTerrain | protected |
| m_pTileTexture | kge::sn::TileTerrain | protected |
| m_pVSdecal | kge::sn::TileTerrain | protected |
| m_pVshader | kge::sn::TileTerrain | |
| m_Rotation | kge::sn::SceneNode | protected |
| m_Scale | kge::sn::SceneNode | protected |
| m_shDecalAlpha | kge::sn::TileTerrain | protected |
| m_shDecalWVP | kge::sn::TileTerrain | protected |
| m_shfvEyePosition | kge::sn::TileTerrain | protected |
| m_shLit | kge::sn::TileTerrain | protected |
| m_shShadowMat | kge::sn::TileTerrain | protected |
| m_shView | kge::sn::TileTerrain | protected |
| m_shWVP | kge::sn::TileTerrain | protected |
| m_sName | kge::sn::SceneNode | protected |
| m_vChilds | kge::sn::SceneNode | protected |
| m_vEffect | kge::sn::SceneNode | protected |
| m_vEffectType | kge::sn::SceneNode | protected |
| m_vTerrainData | kge::sn::TileTerrain | protected |
| m_vVisibleParts | kge::sn::TileTerrain | protected |
| OnLost() | kge::sn::TileTerrain | |
| OnReset() | kge::sn::TileTerrain | |
| PostRender() | kge::sn::TileTerrain | virtual |
| PreRender(float elapsedTime=0.0f) | kge::sn::TileTerrain | virtual |
| ReceiveShadow(const char *Code, math::Matrix *shadowmat) | kge::sn::TileTerrain | |
| ReCreate(int numCols, int numRows, float MinHeight=0.0f, float MaxHeight=0.0f) | kge::sn::TileTerrain | virtual |
| RecreateShaders() | kge::sn::TileTerrain | |
| RemoveChild(SceneNode *child) | kge::sn::SceneNode | virtual |
| RemoveChildren() | kge::sn::SceneNode | virtual |
| RemoveDecal(Decal *pDecal) | kge::sn::TileTerrain | |
| Render() | kge::sn::TileTerrain | virtual |
| RenderDecals() | kge::sn::TileTerrain | |
| SceneNode() | kge::sn::SceneNode | |
| SetAutomaticCulling(bool isTrue) | kge::sn::SceneNode | inlinevirtual |
| SetBlendMap(u8 *pBlendMap) | kge::sn::TileTerrain | |
| SetBlendMap(gfx::Texture *pTexture) | kge::sn::TileTerrain | inline |
| SetCaustics(gfx::Texture **ppTextures, int TexturesCount, int speed=100) | kge::sn::TileTerrain | |
| SetDebugText(char *text) | kge::KgeUnknown | inlineprotected |
| SetDecal(float fx, float fy, Decal *pDecal) | kge::sn::TileTerrain | |
| SetDecalShaderParams(gfx::ShaderInstance *pSI) | kge::sn::TileTerrain | protected |
| SetDynamicTriangleMesh(ph::DynamicTriangleMesh *pDTM) | kge::sn::TileTerrain | |
| SetHeight(int IndexID, float h) | kge::sn::TileTerrain | |
| SetHeight(int Col, int Row, float h) | kge::sn::TileTerrain | |
| SetHeightAdd(int IndexID, float h) | kge::sn::TileTerrain | |
| SetHeightAdd(int Col, int Row, float h) | kge::sn::TileTerrain | |
| SetID(int ID) | kge::sn::SceneNode | inlinevirtual |
| SetName(const char *name) | kge::sn::SceneNode | inlinevirtual |
| SetNormalMapTileTexture(gfx::TileTexture *pTileTex) | kge::sn::TileTerrain | |
| SetParent(SceneNode *parent) | kge::sn::SceneNode | virtual |
| SetPosition(const math::Vector &v) | kge::sn::SceneNode | virtual |
| SetRotation(const math::Vector &v) | kge::sn::SceneNode | virtual |
| SetScale(const math::Vector &v) | kge::sn::SceneNode | virtual |
| SetSceneManager(SceneManager *smgr) | kge::sn::SceneNode | virtual |
| SetShaderParams() | kge::sn::TileTerrain | protectedvirtual |
| SetTile(int Col, int Row, u32 TileID) | kge::sn::TileTerrain | virtual |
| SetTile(int Col, int Row, int TileID, int TileID2) | kge::sn::TileTerrain | protected |
| SetTiles(u32 tileID) | kge::sn::TileTerrain | |
| SetTiles(int *pTiles1, int *pTiles2) | kge::sn::TileTerrain | |
| SetTileTexture(gfx::TileTexture *pTileTex) | kge::sn::TileTerrain | |
| SetVertexColor(int IndexID, gfx::Color c) | kge::sn::TileTerrain | |
| SetVertexColor(int Col, int Row, gfx::Color c) | kge::sn::TileTerrain | |
| SetVertexColors(ul32 *pVertexColor) | kge::sn::TileTerrain | |
| SetVisible(bool isVisible) | kge::sn::SceneNode | virtual |
| SetYs(float *pHeights) | kge::sn::TileTerrain | |
| Smooth(int Col, int Row) | kge::sn::TileTerrain | |
| SmoothOneNode(int Col, int Row) | kge::sn::TileTerrain | |
| TileTerrain() | kge::sn::TileTerrain | |
| UpdateFinalMat() | kge::sn::SceneNode | inlinevirtual |
| UpdateNormals() | kge::sn::TileTerrain | |
| userSetShaderParams() | kge::sn::TileTerrain | inlineprotectedvirtual |
| ~KgeUnknown() | kge::KgeUnknown | inlinevirtual |
| ~SceneNode() | kge::sn::SceneNode | virtual |
| ~TileTerrain() | kge::sn::TileTerrain | virtual |