Kochol Game Engine  0.1.0
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kge::sn::TileTerrain Member List

This is the complete list of members for kge::sn::TileTerrain, including all inherited members.

AddChild(SceneNode *child)kge::sn::SceneNodevirtual
AddEffect(efx::EffectType p, efx::Effect **ppOut)kge::sn::TileTerrainvirtual
AddRef()kge::KgeUnknowninlinevirtual
Blend(int Col, int Row)kge::sn::TileTerrain
CreateDecal(int sizeX, int sizeY, gfx::Texture *pTex)kge::sn::TileTerrain
CreateShaderCode(core::String &VertexCode, core::String &PixelCode)kge::sn::TileTerrainvirtual
DecRef()kge::KgeUnknowninlinevirtual
Draw(bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal)kge::sn::TileTerrainvirtual
EnableShadow(bool enable)kge::sn::SceneNode
EnableWater(bool Enable, const gfx::Colorf &cStart=gfx::Colorf(255, 255, 255), const gfx::Colorf &cEnd=gfx::Colorf(0, 229, 255))kge::sn::TileTerrain
Fill(int Col, int Row, int TileID)kge::sn::TileTerrain
Flood_Fill(int Col, int Row, int TileID)kge::sn::TileTerrainprotected
Flood_Fill(int Col, int Row, int ReplaceID, int TileID)kge::sn::TileTerrainprotected
GetAABBcount()kge::sn::TileTerraininline
GetAABBs()kge::sn::TileTerraininline
GetAbsoluteMatrix() const kge::sn::SceneNodevirtual
GetAxisAlignedBoundingBox()kge::sn::SceneNodeinlinevirtual
GetBlendMap(u8 *pBlendMap)kge::sn::TileTerrain
GetBoundingBox()kge::sn::SceneNodeinlinevirtual
GetColumnsCount()kge::sn::TileTerraininline
GetDebugText()kge::KgeUnknowninline
GetDynamicTriangleMesh()kge::sn::TileTerraininline
GetFinalMatrix()kge::sn::SceneNodeinlinevirtual
GetHeight(float x, float z)kge::sn::TileTerrain
GetID()kge::sn::SceneNodeinlinevirtual
GetIndexesCount()kge::sn::TileTerraininline
GetIndices()kge::sn::TileTerraininline
GetMaterial(u32 Index)kge::sn::TileTerraininlinevirtual
GetMaterialCount()kge::sn::TileTerraininlinevirtual
GetName()kge::sn::SceneNodeinlinevirtual
GetParent()kge::sn::SceneNodeinlinevirtual
GetPosition() const kge::sn::SceneNodevirtual
GetPositions()kge::sn::TileTerraininline
GetRefCount()kge::KgeUnknowninline
GetRotation() const kge::sn::SceneNodevirtual
GetRowsCount()kge::sn::TileTerraininline
GetScale() const kge::sn::SceneNodevirtual
GetTileByFaceID(int FaceID)kge::sn::TileTerrain
GetTiles(int *pTiles1, int *pTiles2)kge::sn::TileTerrain
GetTileTexture()kge::sn::TileTerraininline
GetType() const kge::sn::SceneNodeinlinevirtual
GetUcount()kge::sn::TileTerraininline
GetVcount()kge::sn::TileTerraininline
GetVertexColors(ul32 *pVertexColor)kge::sn::TileTerrain
GetVertexCount()kge::sn::TileTerraininline
GetVisible()kge::sn::SceneNodeinlinevirtual
GetYs(float *inArray)kge::sn::TileTerrain
HasShadow() const kge::sn::SceneNodeinline
HasThisEffect(efx::EffectType p)kge::sn::SceneNodeprotectedvirtual
IsVisibleInFrame()kge::sn::SceneNodeinlinevirtual
KgeUnknown()kge::KgeUnknowninline
m_bAutoCullingkge::sn::SceneNodeprotected
m_bCausticskge::sn::TileTerrainprotected
m_bNorTexChangedkge::sn::TileTerrainprotected
m_bPosChangedkge::sn::TileTerrainprotected
m_bReceiveShadowkge::sn::TileTerrainprotected
m_bTileTerrain2kge::sn::TileTerrainprotected
m_bViskge::sn::SceneNodeprotected
m_bVisFramekge::sn::SceneNodeprotected
m_bWaterkge::sn::TileTerrainprotected
m_cEndkge::sn::TileTerrainprotected
m_cNormalkge::sn::TileTerrainprotected
m_cStartkge::sn::TileTerrainprotected
m_eNodeTypekge::sn::SceneNodeprotected
m_fHeightkge::sn::TileTerrainprotected
m_fWidthkge::sn::TileTerrainprotected
m_fXOffsetkge::sn::TileTerrainprotected
m_fYOffsetkge::sn::TileTerrainprotected
m_hasShadowkge::sn::SceneNodeprotected
m_iCurrentCaustickge::sn::TileTerrainprotected
m_iIDkge::sn::SceneNodeprotected
m_iNumCausticsTextureskge::sn::TileTerrainprotected
m_iNumColskge::sn::TileTerrainprotected
m_iNumColsppkge::sn::TileTerrainprotected
m_iNumIndiceskge::sn::TileTerrainprotected
m_iNumRowskge::sn::TileTerrainprotected
m_iNumRowsppkge::sn::TileTerrainprotected
m_iNumUpartskge::sn::TileTerrainprotected
m_iNumVertskge::sn::TileTerrainprotected
m_iNumVpartskge::sn::TileTerrainprotected
m_iTextureIDSizeXkge::sn::TileTerrainprotected
m_iTextureIDSizeYkge::sn::TileTerrainprotected
m_mDecalBufferDatakge::sn::TileTerrainprotected
m_pAABBkge::sn::SceneNodeprotected
m_pAbsMatkge::sn::SceneNodeprotected
m_pBBkge::sn::SceneNodeprotected
m_pBlendMapkge::sn::TileTerrainprotected
m_pBlendTileskge::sn::TileTerrainprotected
m_pCausticsTimerkge::sn::TileTerrainprotected
m_pDecalFunkge::sn::TileTerrainprotected
m_pDTMkge::sn::TileTerrainprotected
m_pFinalMatkge::sn::SceneNodeprotected
m_pIndiceskge::sn::TileTerrainprotected
m_pMaterialkge::sn::TileTerrainprotected
m_pMeshkge::sn::TileTerrainprotected
m_pNormalMapTileTexturekge::sn::TileTerrainprotected
m_pNormalVertskge::sn::TileTerrainprotected
m_pNorTexColorkge::sn::TileTerrainprotected
m_Positionkge::sn::SceneNodeprotected
m_pParentkge::sn::SceneNodeprotected
m_ppCausticsTextureskge::sn::TileTerrainprotected
m_pPoskge::sn::TileTerrainprotected
m_pPSdecalkge::sn::TileTerrainprotected
m_pPshaderkge::sn::TileTerrain
m_pRendererkge::sn::SceneNodeprotected
m_pShadowMatrixkge::sn::TileTerrainprotected
m_pShadowShaderCodekge::sn::TileTerrainprotected
m_pSnMankge::sn::SceneNodeprotected
m_pTextureBlendkge::sn::TileTerrainprotected
m_pTextureIDkge::sn::TileTerrainprotected
m_pTileskge::sn::TileTerrainprotected
m_pTiles2kge::sn::TileTerrainprotected
m_pTilesTempkge::sn::TileTerrainprotected
m_pTileTexturekge::sn::TileTerrainprotected
m_pVSdecalkge::sn::TileTerrainprotected
m_pVshaderkge::sn::TileTerrain
m_Rotationkge::sn::SceneNodeprotected
m_Scalekge::sn::SceneNodeprotected
m_shDecalAlphakge::sn::TileTerrainprotected
m_shDecalWVPkge::sn::TileTerrainprotected
m_shfvEyePositionkge::sn::TileTerrainprotected
m_shLitkge::sn::TileTerrainprotected
m_shShadowMatkge::sn::TileTerrainprotected
m_shViewkge::sn::TileTerrainprotected
m_shWVPkge::sn::TileTerrainprotected
m_sNamekge::sn::SceneNodeprotected
m_vChildskge::sn::SceneNodeprotected
m_vEffectkge::sn::SceneNodeprotected
m_vEffectTypekge::sn::SceneNodeprotected
m_vTerrainDatakge::sn::TileTerrainprotected
m_vVisiblePartskge::sn::TileTerrainprotected
OnLost()kge::sn::TileTerrain
OnReset()kge::sn::TileTerrain
PostRender()kge::sn::TileTerrainvirtual
PreRender(float elapsedTime=0.0f)kge::sn::TileTerrainvirtual
ReceiveShadow(const char *Code, math::Matrix *shadowmat)kge::sn::TileTerrain
ReCreate(int numCols, int numRows, float MinHeight=0.0f, float MaxHeight=0.0f)kge::sn::TileTerrainvirtual
RecreateShaders()kge::sn::TileTerrain
RemoveChild(SceneNode *child)kge::sn::SceneNodevirtual
RemoveChildren()kge::sn::SceneNodevirtual
RemoveDecal(Decal *pDecal)kge::sn::TileTerrain
Render()kge::sn::TileTerrainvirtual
RenderDecals()kge::sn::TileTerrain
SceneNode()kge::sn::SceneNode
SetAutomaticCulling(bool isTrue)kge::sn::SceneNodeinlinevirtual
SetBlendMap(u8 *pBlendMap)kge::sn::TileTerrain
SetBlendMap(gfx::Texture *pTexture)kge::sn::TileTerraininline
SetCaustics(gfx::Texture **ppTextures, int TexturesCount, int speed=100)kge::sn::TileTerrain
SetDebugText(char *text)kge::KgeUnknowninlineprotected
SetDecal(float fx, float fy, Decal *pDecal)kge::sn::TileTerrain
SetDecalShaderParams(gfx::ShaderInstance *pSI)kge::sn::TileTerrainprotected
SetDynamicTriangleMesh(ph::DynamicTriangleMesh *pDTM)kge::sn::TileTerrain
SetHeight(int IndexID, float h)kge::sn::TileTerrain
SetHeight(int Col, int Row, float h)kge::sn::TileTerrain
SetHeightAdd(int IndexID, float h)kge::sn::TileTerrain
SetHeightAdd(int Col, int Row, float h)kge::sn::TileTerrain
SetID(int ID)kge::sn::SceneNodeinlinevirtual
SetName(const char *name)kge::sn::SceneNodeinlinevirtual
SetNormalMapTileTexture(gfx::TileTexture *pTileTex)kge::sn::TileTerrain
SetParent(SceneNode *parent)kge::sn::SceneNodevirtual
SetPosition(const math::Vector &v)kge::sn::SceneNodevirtual
SetRotation(const math::Vector &v)kge::sn::SceneNodevirtual
SetScale(const math::Vector &v)kge::sn::SceneNodevirtual
SetSceneManager(SceneManager *smgr)kge::sn::SceneNodevirtual
SetShaderParams()kge::sn::TileTerrainprotectedvirtual
SetTile(int Col, int Row, u32 TileID)kge::sn::TileTerrainvirtual
SetTile(int Col, int Row, int TileID, int TileID2)kge::sn::TileTerrainprotected
SetTiles(u32 tileID)kge::sn::TileTerrain
SetTiles(int *pTiles1, int *pTiles2)kge::sn::TileTerrain
SetTileTexture(gfx::TileTexture *pTileTex)kge::sn::TileTerrain
SetVertexColor(int IndexID, gfx::Color c)kge::sn::TileTerrain
SetVertexColor(int Col, int Row, gfx::Color c)kge::sn::TileTerrain
SetVertexColors(ul32 *pVertexColor)kge::sn::TileTerrain
SetVisible(bool isVisible)kge::sn::SceneNodevirtual
SetYs(float *pHeights)kge::sn::TileTerrain
Smooth(int Col, int Row)kge::sn::TileTerrain
SmoothOneNode(int Col, int Row)kge::sn::TileTerrain
TileTerrain()kge::sn::TileTerrain
UpdateFinalMat()kge::sn::SceneNodeinlinevirtual
UpdateNormals()kge::sn::TileTerrain
userSetShaderParams()kge::sn::TileTerraininlineprotectedvirtual
~KgeUnknown()kge::KgeUnknowninlinevirtual
~SceneNode()kge::sn::SceneNodevirtual
~TileTerrain()kge::sn::TileTerrainvirtual