| AddAnimatedMeshNode(const char *FileName) | kge::sn::SceneManager | |
| AddAnimatedTextureNode(const AnimatedTextureParameters &p) | kge::sn::SceneManager | |
| AddCameraNode(const math::Vector &Position, const math::Vector &LookAt, const math::Vector &UpDirection=math::Vector(0.0f, 1.0f, 0.0f)) | kge::sn::SceneManager | |
| AddDirectionalLight(math::Vector vDir, const gfx::Colorf &color) | kge::sn::SceneManager | virtual |
| AddEffect(efx::Effect *pEffect, efx::EffectType Type) | kge::sn::SceneManager | |
| AddGeometryBatch(gfx::GeometryBatch *pGeoBatch) | kge::sn::SceneManager | |
| AddParticleSystemNode(const ParticleSystemParameters &p) | kge::sn::SceneManager | |
| AddPixelShader(const char *fileName, const char *pixelMain, int version) | kge::sn::SceneManager | |
| AddPointLight(const math::Vector &vPosition, const gfx::Colorf &color) | kge::sn::SceneManager | virtual |
| AddRibbonTrail(const char *shaderName, const char *textureName, const math::Vector &textureRect, const gfx::Colorf &initialColor, const gfx::Colorf &finalColor, float width, float speed, float age, float chaosRatio) | kge::sn::SceneManager | |
| AddSceneNode(SceneNode *pSnNode) | kge::sn::SceneManager | |
| AddSceneNode(SceneNode *pSnNode, NodeType type) | kge::sn::SceneManager | |
| AddSound3D(const char *FileName) | kge::sn::SceneManager | |
| AddSpotLight(const math::Vector &vPosition, const math::Vector &vDirection, const gfx::Colorf &color) | kge::sn::SceneManager | virtual |
| AddStaticMeshNode(const char *FileName, bool enableLighting=true) | kge::sn::SceneManager | |
| AddTexture(const char *FileName) | kge::sn::SceneManager | |
| AddTexture(const char *FileName, const char *Name, gfx::CompressType ct=gfx::ECT_DXT5) | kge::sn::SceneManager | |
| AddVertexShader(const char *fileName, const char *vertexMain, int version) | kge::sn::SceneManager | |
| CheckForMaterialsChanges(SceneNode *pSn) | kge::sn::SceneManager | |
| Clear() | kge::sn::SceneManager | |
| EnableShadow(bool enableShadow) | kge::sn::SceneManager | inline |
| FreeRBuffer(RBuffer *rbuffer) | kge::sn::SceneManager | |
| GetActiveCamera() | kge::sn::SceneManager | inline |
| GetElaspedTime() | kge::sn::SceneManager | inline |
| GetInstances() | kge::sn::SceneManager | inline |
| GetLightsInFrustum(int &DirCount, int &PointCount, int &SpotCount) | kge::sn::SceneManager | |
| GetNearestLight(const math::Vector &Where) | kge::sn::SceneManager | |
| GetNearestLight(const math::Vector &Where, int count) | kge::sn::SceneManager | |
| GetParticlesSharedBuffer() | kge::sn::SceneManager | inline |
| GetRBuffer(size_t size) | kge::sn::SceneManager | |
| GetRenderer() | kge::sn::SceneManager | inline |
| GetShadowCasterNodes() | kge::sn::SceneManager | inline |
| GetShadowCasterPoints() | kge::sn::SceneManager | inline |
| GetShadowHit() const | kge::sn::SceneManager | inline |
| GetShadowReciverNodes() | kge::sn::SceneManager | inline |
| GetShadowReciverPoints() | kge::sn::SceneManager | inline |
| GetStoreShadowPoints() const | kge::sn::SceneManager | inline |
| GetVisibleMeshes() const | kge::sn::SceneManager | inline |
| GetVisibleMeshes(Camera *pCam) | kge::sn::SceneManager | |
| IsLightVisible(Light *pLit) | kge::sn::SceneManager | |
| IsVisible(SceneNode *node) | kge::sn::SceneManager | |
| kge::gfx::RendererDX class | kge::sn::SceneManager | friend |
| m_bEnableShadow | kge::sn::SceneManager | |
| m_bHit | kge::sn::SceneManager | |
| m_bStoreShadowPoints | kge::sn::SceneManager | |
| m_DefaultMatParam | kge::sn::SceneManager | |
| m_fElaspedTime | kge::sn::SceneManager | |
| m_freeRBuffers | kge::sn::SceneManager | private |
| m_iLightCount | kge::sn::SceneManager | |
| m_numFreeBuffers | kge::sn::SceneManager | private |
| m_pActiveCam | kge::sn::SceneManager | |
| m_particlesSharedBuffer | kge::sn::SceneManager | private |
| m_pfDirLightColorData | kge::sn::SceneManager | |
| m_pfDirLightData | kge::sn::SceneManager | |
| m_pfDirLightSpecColorData | kge::sn::SceneManager | |
| m_pPsDeferred | kge::sn::SceneManager | |
| m_pPsDeferredShadow | kge::sn::SceneManager | |
| m_pPsPointLight | kge::sn::SceneManager | |
| m_pPsSphere | kge::sn::SceneManager | |
| m_pRenderer | kge::sn::SceneManager | |
| m_pSceneAABB | kge::sn::SceneManager | |
| m_PsDirLight | kge::sn::SceneManager | |
| m_PsDirLightColor | kge::sn::SceneManager | |
| m_PsDirLightColorShadow | kge::sn::SceneManager | |
| m_PsDirLightShadow | kge::sn::SceneManager | |
| m_PsDirLightSpecColor | kge::sn::SceneManager | |
| m_PsDirLightSpecColorShadow | kge::sn::SceneManager | |
| m_PsEyePos | kge::sn::SceneManager | |
| m_PsEyePosShadow | kge::sn::SceneManager | |
| m_PshPointEyePos | kge::sn::SceneManager | |
| m_PshPointPointLight | kge::sn::SceneManager | |
| m_PshPointPointLightColor | kge::sn::SceneManager | |
| m_PshPointPointLightSpecColor | kge::sn::SceneManager | |
| m_PsLightCount | kge::sn::SceneManager | |
| m_PsMatShadow | kge::sn::SceneManager | |
| m_pSphere | kge::sn::SceneManager | |
| m_PsShadowColor | kge::sn::SceneManager | |
| m_pVsDeferred | kge::sn::SceneManager | |
| m_pVsSphere | kge::sn::SceneManager | |
| m_rbuffers | kge::sn::SceneManager | private |
| m_vAnimTexNodes | kge::sn::SceneManager | |
| m_vCamNodes | kge::sn::SceneManager | |
| m_vDecalNodes | kge::sn::SceneManager | |
| m_vEffect | kge::sn::SceneManager | |
| m_vEffectType | kge::sn::SceneManager | |
| m_vFirstNodes | kge::sn::SceneManager | |
| m_vGeometryBatches | kge::sn::SceneManager | |
| m_vLastNodes | kge::sn::SceneManager | |
| m_vLightList | kge::sn::SceneManager | |
| m_vLightNodes | kge::sn::SceneManager | |
| m_vMeshBuffer | kge::sn::SceneManager | |
| m_vMeshList | kge::sn::SceneManager | |
| m_vMeshNodes | kge::sn::SceneManager | |
| m_vMidNodes | kge::sn::SceneManager | |
| m_vNodes | kge::sn::SceneManager | |
| m_vPSysNodes | kge::sn::SceneManager | |
| m_VsEyePos | kge::sn::SceneManager | |
| m_vShadowCasterNodes | kge::sn::SceneManager | |
| m_vShadowCasterPoints | kge::sn::SceneManager | |
| m_vShadowReciverNodes | kge::sn::SceneManager | |
| m_vShadowReciverPoints | kge::sn::SceneManager | |
| m_VsHalfPixel | kge::sn::SceneManager | |
| m_VshSphereMatWVP | kge::sn::SceneManager | |
| m_VsmatViewProj | kge::sn::SceneManager | |
| m_VsmatViewProjInv | kge::sn::SceneManager | |
| m_vTextures | kge::sn::SceneManager | |
| RegNode(SceneNode *pSnNode, RenderOrder ro=ERO_Middle) | kge::sn::SceneManager | |
| RemoveSceneNode(SceneNode *pSnNode, bool setParentNull=true) | kge::sn::SceneManager | |
| RenderAll(float elapsedTime) | kge::sn::SceneManager | |
| SceneManager(gfx::Renderer *pRenderer) | kge::sn::SceneManager | |
| SetActiveCamera(Camera *cam) | kge::sn::SceneManager | inline |
| SetParticlesSharedBuffer(gfx::HardwareBuffer *ib) | kge::sn::SceneManager | |
| SetStoreShadowPoints(bool bEnable) | kge::sn::SceneManager | inline |
| ~SceneManager() | kge::sn::SceneManager | |