AddChild(SceneNode *child) | kge::sn::SceneNode | virtual |
AddEffect(efx::EffectType p, efx::Effect **ppOut) | kge::sn::Camera | inlinevirtual |
AddRef() | kge::KgeUnknown | inlinevirtual |
AutoRotateByMouse(bool Enable=true, float Speed=1) | kge::sn::Camera | virtual |
CalcViewMatrix() | kge::sn::Camera | protectedvirtual |
Camera(SceneManager *pSnMan, const math::Vector &Positon, const math::Vector &LookAt, const math::Vector &UpDir) | kge::sn::Camera | |
DecRef() | kge::KgeUnknown | inlinevirtual |
Draw(bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal) | kge::sn::Camera | inlinevirtual |
EnableShadow(bool enable) | kge::sn::SceneNode | |
GetAbsoluteMatrix() const | kge::sn::SceneNode | virtual |
GetAxisAlignedBoundingBox() | kge::sn::SceneNode | inlinevirtual |
GetBoundingBox() | kge::sn::SceneNode | inlinevirtual |
GetDebugText() | kge::KgeUnknown | inline |
GetFarValue() const | kge::sn::Camera | inline |
GetFinalMatrix() | kge::sn::SceneNode | inlinevirtual |
GetFov() const | kge::sn::Camera | inline |
GetFrustum() const | kge::sn::Camera | inline |
GetID() | kge::sn::SceneNode | inlinevirtual |
GetMaterial(u32 Index) | kge::sn::SceneNode | virtual |
GetMaterialCount() | kge::sn::SceneNode | virtual |
GetName() | kge::sn::SceneNode | inlinevirtual |
GetNearValue() const | kge::sn::Camera | inline |
GetParent() | kge::sn::SceneNode | inlinevirtual |
GetPosition() const | kge::sn::Camera | virtual |
GetProjectionMatrix() const | kge::sn::Camera | inline |
GetRefCount() | kge::KgeUnknown | inline |
GetRightDir() | kge::sn::Camera | inlinevirtual |
GetRotation() const | kge::sn::SceneNode | virtual |
GetScale() const | kge::sn::SceneNode | virtual |
GetTarget() const | kge::sn::Camera | virtual |
GetType() const | kge::sn::Camera | inlinevirtual |
GetUpDir() | kge::sn::Camera | inlinevirtual |
GetViewMatrix() const | kge::sn::Camera | inline |
GetViewportHeight() const | kge::sn::Camera | inline |
GetViewportWidth() const | kge::sn::Camera | inline |
GetVisible() | kge::sn::SceneNode | inlinevirtual |
HasShadow() const | kge::sn::SceneNode | inline |
HasThisEffect(efx::EffectType p) | kge::sn::SceneNode | protectedvirtual |
IsChanged() const | kge::sn::Camera | inline |
IsVisibleInFrame() | kge::sn::SceneNode | inlinevirtual |
KgeUnknown() | kge::KgeUnknown | inline |
m_bARBM | kge::sn::Camera | protected |
m_bAutoCulling | kge::sn::SceneNode | protected |
m_bChanged | kge::sn::Camera | protected |
m_bProjChanged | kge::sn::Camera | protected |
m_bVis | kge::sn::SceneNode | protected |
m_bVisFrame | kge::sn::SceneNode | protected |
m_eNodeType | kge::sn::SceneNode | protected |
m_fCurRotX | kge::sn::Camera | protected |
m_fFar | kge::sn::Camera | protected |
m_fFov | kge::sn::Camera | protected |
m_fLastRotX | kge::sn::Camera | protected |
m_fNear | kge::sn::Camera | protected |
m_frustum | kge::sn::Camera | protected |
m_fSpeed | kge::sn::Camera | protected |
m_hasShadow | kge::sn::SceneNode | protected |
m_iID | kge::sn::SceneNode | protected |
m_iMiddleX | kge::sn::Camera | protected |
m_iMiddleY | kge::sn::Camera | protected |
m_mProj | kge::sn::Camera | protected |
m_mView | kge::sn::Camera | protected |
m_pAABB | kge::sn::SceneNode | protected |
m_pAbsMat | kge::sn::SceneNode | protected |
m_pBB | kge::sn::SceneNode | protected |
m_pFinalMat | kge::sn::SceneNode | protected |
m_Position | kge::sn::SceneNode | protected |
m_pParent | kge::sn::SceneNode | protected |
m_pRenderer | kge::sn::SceneNode | protected |
m_pSnMan | kge::sn::SceneNode | protected |
m_Rotation | kge::sn::SceneNode | protected |
m_Scale | kge::sn::SceneNode | protected |
m_sName | kge::sn::SceneNode | protected |
m_vChilds | kge::sn::SceneNode | protected |
m_vEffect | kge::sn::SceneNode | protected |
m_vEffectType | kge::sn::SceneNode | protected |
m_vLook | kge::sn::Camera | protected |
m_vpHeight | kge::sn::Camera | protected |
m_vPos | kge::sn::Camera | protected |
m_vpWidth | kge::sn::Camera | protected |
m_vRight | kge::sn::Camera | protected |
m_vUp | kge::sn::Camera | protected |
MoveBF(float Speed) | kge::sn::Camera | virtual |
MoveRL(float Speed) | kge::sn::Camera | virtual |
PostRender() | kge::sn::Camera | virtual |
PreRender(float elapsedTime=0.0f) | kge::sn::Camera | virtual |
RemoveChild(SceneNode *child) | kge::sn::SceneNode | virtual |
RemoveChildren() | kge::sn::SceneNode | virtual |
Render() | kge::sn::Camera | virtual |
Rotate(float Angle, const math::Vector &Axis=math::Vector(0.0f, 1.0f, 0.0f)) | kge::sn::Camera | virtual |
RotateAroundPoint(float Angle, const math::Vector *Center=NULL, const math::Vector &Axis=math::Vector(0.0f, 1.0f, 0.0f)) | kge::sn::Camera | virtual |
RotViewByMouse() | kge::sn::Camera | protectedvirtual |
SceneManager class | kge::sn::Camera | friend |
SceneNode() | kge::sn::SceneNode | |
SetAutomaticCulling(bool isTrue) | kge::sn::SceneNode | inlinevirtual |
SetDebugText(char *text) | kge::KgeUnknown | inlineprotected |
SetFarValue(float f) | kge::sn::Camera | inline |
SetFov(float fov) | kge::sn::Camera | |
SetID(int ID) | kge::sn::SceneNode | inlinevirtual |
SetName(const char *name) | kge::sn::SceneNode | inlinevirtual |
SetNearValue(float f) | kge::sn::Camera | inline |
SetParent(SceneNode *parent) | kge::sn::SceneNode | virtual |
SetPosition(const math::Vector &v) | kge::sn::Camera | virtual |
SetProjectionMatrix(const math::Matrix *mat) | kge::sn::Camera | inlinevirtual |
SetRotation(const math::Vector &v) | kge::sn::SceneNode | virtual |
SetScale(const math::Vector &v) | kge::sn::SceneNode | virtual |
SetSceneManager(SceneManager *smgr) | kge::sn::SceneNode | virtual |
SetTarget(const math::Vector &v) | kge::sn::Camera | virtual |
SetUpDir(const math::Vector &v) | kge::sn::Camera | virtual |
SetVisible(bool isVisible) | kge::sn::SceneNode | virtual |
UpdateFinalMat() | kge::sn::SceneNode | inlinevirtual |
~Camera() | kge::sn::Camera | virtual |
~KgeUnknown() | kge::KgeUnknown | inlinevirtual |
~SceneNode() | kge::sn::SceneNode | virtual |