AddChild(SceneNode *child) | kge::sn::SceneNode | virtual |
AddEffect(efx::EffectType p, efx::Effect **ppOut) | kge::sn::AnimatedMesh | virtual |
AddRef() | kge::KgeUnknown | inlinevirtual |
Animate(float elapsedTime) | kge::sn::AnimatedMesh | protectedvirtual |
AnimatedMesh(gfx::MeshBuffer *mb) | kge::sn::AnimatedMesh | |
ConnectOnAnimationEnd(kge::core::Functor1< void, void * > *pFun) | kge::sn::AnimatedMesh | virtual |
CreateHardwareSkin() | kge::sn::AnimatedMesh | protectedvirtual |
CreateMirrorPlane(efx::Effect **ppCreatedMirror) | kge::sn::AnimatedMesh | protectedvirtual |
CreateShadowPlane(efx::Effect **ppCreatedShadow) | kge::sn::AnimatedMesh | protectedvirtual |
DecRef() | kge::KgeUnknown | inlinevirtual |
DisconnectOnAnimationEnd() | kge::sn::AnimatedMesh | virtual |
Draw(bool WithMaterial, bool WithTransform, bool bPosition, bool bNormalTexcoord, bool bTangentBinormal) | kge::sn::AnimatedMesh | virtual |
EnableShadow(bool enable) | kge::sn::SceneNode | |
GetAbsoluteMatrix() const | kge::sn::SceneNode | virtual |
GetAnimationSpeed() | kge::sn::AnimatedMesh | inline |
GetAxisAlignedBoundingBox() | kge::sn::SceneNode | inlinevirtual |
GetBoneByName(const char *Name) | kge::sn::AnimatedMesh | virtual |
GetBones() | kge::sn::AnimatedMesh | inlinevirtual |
GetBonesCount() | kge::sn::AnimatedMesh | inlinevirtual |
GetBoundingBox() | kge::sn::SceneNode | inlinevirtual |
GetDebugText() | kge::KgeUnknown | inline |
GetFileName() | kge::sn::AnimatedMesh | inline |
GetFinalMatrix() | kge::sn::SceneNode | inlinevirtual |
GetGlobalAnimationSpeed() | kge::sn::AnimatedMesh | inlinestatic |
GetID() | kge::sn::SceneNode | inlinevirtual |
GetMaterial(u32 Index) | kge::sn::AnimatedMesh | virtual |
GetMaterialCount() | kge::sn::AnimatedMesh | virtual |
GetName() | kge::sn::SceneNode | inlinevirtual |
GetParent() | kge::sn::SceneNode | inlinevirtual |
GetPosition() const | kge::sn::SceneNode | virtual |
GetRefCount() | kge::KgeUnknown | inline |
GetRotation() const | kge::sn::SceneNode | virtual |
GetScale() const | kge::sn::SceneNode | virtual |
GetType() const | kge::sn::SceneNode | inlinevirtual |
GetUserData() | kge::sn::AnimatedMesh | inlinevirtual |
GetVisible() | kge::sn::SceneNode | inlinevirtual |
HasShadow() const | kge::sn::SceneNode | inline |
HasThisEffect(efx::EffectType p) | kge::sn::SceneNode | protectedvirtual |
IsActionFrameReached() | kge::sn::AnimatedMesh | inline |
IsVisibleInFrame() | kge::sn::SceneNode | inlinevirtual |
KgeUnknown() | kge::KgeUnknown | inline |
m_bActionFrameReached | kge::sn::AnimatedMesh | protected |
m_bAutoCulling | kge::sn::SceneNode | protected |
m_bBlend | kge::sn::AnimatedMesh | protected |
m_bCheckForActionFrame | kge::sn::AnimatedMesh | protected |
m_bLoop | kge::sn::AnimatedMesh | protected |
m_bVis | kge::sn::SceneNode | protected |
m_bVisFrame | kge::sn::SceneNode | protected |
m_eNodeType | kge::sn::SceneNode | protected |
m_fActionFrame | kge::sn::AnimatedMesh | protected |
m_fBlendTime | kge::sn::AnimatedMesh | protected |
m_fEndTime | kge::sn::AnimatedMesh | protected |
m_fLastTime | kge::sn::AnimatedMesh | protected |
m_fSpeed | kge::sn::AnimatedMesh | protected |
m_fStartTime | kge::sn::AnimatedMesh | protected |
m_hasShadow | kge::sn::SceneNode | protected |
m_iID | kge::sn::SceneNode | protected |
m_iNumBones | kge::sn::AnimatedMesh | protected |
m_iNumMeshes | kge::sn::AnimatedMesh | protected |
m_pAABB | kge::sn::SceneNode | protected |
m_pAbsMat | kge::sn::SceneNode | protected |
m_pAnimation | kge::sn::AnimatedMesh | protected |
m_pBB | kge::sn::SceneNode | protected |
m_pBones | kge::sn::AnimatedMesh | protected |
m_pEndAniFunc | kge::sn::AnimatedMesh | protected |
m_pFileName | kge::sn::AnimatedMesh | protected |
m_pFinalMat | kge::sn::SceneNode | protected |
m_pMaterials | kge::sn::AnimatedMesh | protected |
m_pMeshBuffer | kge::sn::AnimatedMesh | protected |
m_pMeshes | kge::sn::AnimatedMesh | protected |
m_Position | kge::sn::SceneNode | protected |
m_pParent | kge::sn::SceneNode | protected |
m_pPHSshader | kge::sn::AnimatedMesh | protected |
m_pRCurFrameData | kge::sn::AnimatedMesh | protected |
m_pRenderer | kge::sn::SceneNode | protected |
m_pRLastFrameData | kge::sn::AnimatedMesh | protected |
m_pShaderInstance | kge::sn::AnimatedMesh | protected |
m_pSnMan | kge::sn::SceneNode | protected |
m_pTCurFrameData | kge::sn::AnimatedMesh | protected |
m_pTLastFrameData | kge::sn::AnimatedMesh | protected |
m_pUData | kge::sn::AnimatedMesh | protected |
m_pVHSshader | kge::sn::AnimatedMesh | protected |
m_Rotation | kge::sn::SceneNode | protected |
m_sAnimSpeed | kge::sn::AnimatedMesh | protectedstatic |
m_Scale | kge::sn::SceneNode | protected |
m_shBones | kge::sn::AnimatedMesh | protected |
m_shDiffColor | kge::sn::AnimatedMesh | protected |
m_shDir | kge::sn::AnimatedMesh | protected |
m_shViewProj | kge::sn::AnimatedMesh | protected |
m_shWorld | kge::sn::AnimatedMesh | protected |
m_sName | kge::sn::SceneNode | protected |
m_vChilds | kge::sn::SceneNode | protected |
m_vEffect | kge::sn::SceneNode | protected |
m_vEffectType | kge::sn::SceneNode | protected |
PostRender() | kge::sn::AnimatedMesh | virtual |
PreRender(float elapsedTime) | kge::sn::AnimatedMesh | virtual |
RemoveChild(SceneNode *child) | kge::sn::SceneNode | virtual |
RemoveChildren() | kge::sn::SceneNode | virtual |
RemoveChildrenFromBones() | kge::sn::AnimatedMesh | |
Render() | kge::sn::AnimatedMesh | virtual |
RenderMesh() | kge::sn::AnimatedMesh | protectedvirtual |
SceneNode() | kge::sn::SceneNode | |
SetActionFrame(int ActionFrame) | kge::sn::AnimatedMesh | |
SetAnimationFrame(int StartTime=0, int EndTime=-1, bool Loop=true, bool Blend=true) | kge::sn::AnimatedMesh | virtual |
SetAnimationSpeed(float Speed) | kge::sn::AnimatedMesh | inlinevirtual |
SetAnimationTime(float StartTime=0.0f, float EndTime=-1.0f, bool Loop=true, bool Blend=true) | kge::sn::AnimatedMesh | virtual |
SetAutomaticCulling(bool isTrue) | kge::sn::SceneNode | inlinevirtual |
SetDebugText(char *text) | kge::KgeUnknown | inlineprotected |
SetFileName(core::String *str) | kge::sn::AnimatedMesh | inline |
SetGlobalAnimationSpeed(float fSpeed) | kge::sn::AnimatedMesh | inlinestatic |
SetID(int ID) | kge::sn::SceneNode | inlinevirtual |
SetName(const char *name) | kge::sn::SceneNode | inlinevirtual |
SetParent(SceneNode *parent) | kge::sn::SceneNode | virtual |
SetPosition(const math::Vector &v) | kge::sn::SceneNode | virtual |
SetRotation(const math::Vector &v) | kge::sn::SceneNode | virtual |
SetScale(const math::Vector &v) | kge::sn::SceneNode | virtual |
SetSceneManager(SceneManager *smgr) | kge::sn::SceneNode | virtual |
SetShader(gfx::ShaderInstance *shader) | kge::sn::AnimatedMesh | virtual |
SetShaderConstsForHS(gfx::ShaderInstance *si) | kge::sn::AnimatedMesh | protectedvirtual |
SetUserData(void *data) | kge::sn::AnimatedMesh | inlinevirtual |
SetVisible(bool isVisible) | kge::sn::SceneNode | virtual |
UpdateFinalMat() | kge::sn::SceneNode | inlinevirtual |
~AnimatedMesh() | kge::sn::AnimatedMesh | |
~KgeUnknown() | kge::KgeUnknown | inlinevirtual |
~SceneNode() | kge::sn::SceneNode | virtual |