Kochol Game Engine  0.1.0
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kge::sfx::Sound3D::SoundSource Member List

This is the complete list of members for kge::sfx::Sound3D::SoundSource, including all inherited members.

AttachBuffer(ALuint buffer)kge::sfx::Sound3D::SoundSource
AttachFromFile(char *filename)kge::sfx::Sound3D::SoundSource
GetDistanceFactor(SourceDistanceFactor factor)kge::sfx::Sound3D::SoundSource
GetLoop()kge::sfx::Sound3D::SoundSource
GetPitch()kge::sfx::Sound3D::SoundSource
GetPosition()kge::sfx::Sound3D::SoundSource
GetState()kge::sfx::Sound3D::SoundSource
GetType()kge::sfx::Sound3D::SoundSource
GetVelocity()kge::sfx::Sound3D::SoundSource
GetVolume(SourceVolumeFactor factor=SVF_GAIN)kge::sfx::Sound3D::SoundSource
Pause()kge::sfx::Sound3D::SoundSource
Play()kge::sfx::Sound3D::SoundSource
RemoveBuffer(int i)kge::sfx::Sound3D::SoundSource
SetDistanceFactor(SourceDistanceFactor factor, float value)kge::sfx::Sound3D::SoundSource
SetLoop(bool looping)kge::sfx::Sound3D::SoundSource
SetPitch(float value)kge::sfx::Sound3D::SoundSource
SetPosition(math::Vector pos)kge::sfx::Sound3D::SoundSource
SetVelocity(math::Vector velocity)kge::sfx::Sound3D::SoundSource
SetVolume(float value, SourceVolumeFactor factor=SVF_GAIN)kge::sfx::Sound3D::SoundSource
SoundSource()kge::sfx::Sound3D::SoundSource
Sourcekge::sfx::Sound3D::SoundSourceprivate
Stop()kge::sfx::Sound3D::SoundSource
~SoundSource()kge::sfx::Sound3D::SoundSource