![]() |
Kochol Game Engine
0.1.0
|
This is the complete list of members for kge::ph::Material, including all inherited members.
getDynamicFriction(void)=0 | kge::ph::Material | pure virtual |
getDynamicFrictionV(void)=0 | kge::ph::Material | pure virtual |
getMaterialIndex(void)=0 | kge::ph::Material | pure virtual |
getRestitution(void)=0 | kge::ph::Material | pure virtual |
getStaticFriction(void)=0 | kge::ph::Material | pure virtual |
getStaticFrictionV(void)=0 | kge::ph::Material | pure virtual |
isValid(void)=0 | kge::ph::Material | pure virtual |
Material() | kge::ph::Material | inline |
Material(float Restitution, float staticFriction, float dynamicFriction, float dynamicFrictionV, float staticFrictionV, kge::math::Vector *dir) | kge::ph::Material | |
setDirOfAnisotropy(kge::math::Vector *dir)=0 | kge::ph::Material | pure virtual |
setDynamicFriction(float dynamicFriction)=0 | kge::ph::Material | pure virtual |
setDynamicFrictionV(float dynamicFrictionV)=0 | kge::ph::Material | pure virtual |
setRestitution(float Restitution)=0 | kge::ph::Material | pure virtual |
setStaticFriction(float staticFriction)=0 | kge::ph::Material | pure virtual |
setStaticFrictionV(float staticFrictionV)=0 | kge::ph::Material | pure virtual |
setToDefault(void)=0 | kge::ph::Material | pure virtual |
~Material() | kge::ph::Material | inlinevirtual |