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Kochol Game Engine
0.1.0
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This is the complete list of members for kge::ph::Material, including all inherited members.
| getDynamicFriction(void)=0 | kge::ph::Material | pure virtual |
| getDynamicFrictionV(void)=0 | kge::ph::Material | pure virtual |
| getMaterialIndex(void)=0 | kge::ph::Material | pure virtual |
| getRestitution(void)=0 | kge::ph::Material | pure virtual |
| getStaticFriction(void)=0 | kge::ph::Material | pure virtual |
| getStaticFrictionV(void)=0 | kge::ph::Material | pure virtual |
| isValid(void)=0 | kge::ph::Material | pure virtual |
| Material() | kge::ph::Material | inline |
| Material(float Restitution, float staticFriction, float dynamicFriction, float dynamicFrictionV, float staticFrictionV, kge::math::Vector *dir) | kge::ph::Material | |
| setDirOfAnisotropy(kge::math::Vector *dir)=0 | kge::ph::Material | pure virtual |
| setDynamicFriction(float dynamicFriction)=0 | kge::ph::Material | pure virtual |
| setDynamicFrictionV(float dynamicFrictionV)=0 | kge::ph::Material | pure virtual |
| setRestitution(float Restitution)=0 | kge::ph::Material | pure virtual |
| setStaticFriction(float staticFriction)=0 | kge::ph::Material | pure virtual |
| setStaticFrictionV(float staticFrictionV)=0 | kge::ph::Material | pure virtual |
| setToDefault(void)=0 | kge::ph::Material | pure virtual |
| ~Material() | kge::ph::Material | inlinevirtual |