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kge::ph::ActorDynamic Member List
This is the complete list of members for
kge::ph::ActorDynamic
, including all inherited members.
Actor
()
kge::ph::Actor
inline
ActorDynamic
()
kge::ph::ActorDynamic
inline
addForce
(kge::math::Vector *pos)=0
kge::ph::ActorDynamic
pure virtual
addShape
(math::Shape *shape, CollitionType ct=ECTP_TRIGGER_DISABLE, const kge::math::Vector &vec=kge::math::Vector(0.0f, 0.0f, 0.0f))=0
kge::ph::ActorDynamic
pure virtual
addShape
(math::KGE_SHAPES shape, CollitionType ct=ECTP_TRIGGER_DISABLE, const kge::math::Vector &vec=kge::math::Vector(0.0f, 0.0f, 0.0f))=0
kge::ph::ActorDynamic
pure virtual
computeKineticEnergy
(void)=0
kge::ph::ActorDynamic
pure virtual
getActorNumber
(void)=0
kge::ph::ActorDynamic
pure virtual
getAngularDamping
(void)=0
kge::ph::ActorDynamic
pure virtual
getAngularMomentum
(void)=0
kge::ph::ActorDynamic
pure virtual
getAngularVelocity
(void)=0
kge::ph::ActorDynamic
pure virtual
getKgeObj
(void)=0
kge::ph::ActorDynamic
pure virtual
getLinearDamping
(void)=0
kge::ph::ActorDynamic
pure virtual
getLinearMomentum
(void)=0
kge::ph::ActorDynamic
pure virtual
getLinearVelocity
(void)=0
kge::ph::ActorDynamic
pure virtual
getMass
(void)=0
kge::ph::ActorDynamic
pure virtual
getMaterial
(void)=0
kge::ph::ActorDynamic
pure virtual
getMatrix
(void)=0
kge::ph::ActorDynamic
pure virtual
getMaxAngularVelocity
(void)=0
kge::ph::ActorDynamic
pure virtual
getName
(void)=0
kge::ph::ActorDynamic
pure virtual
getPosition
(void)=0
kge::ph::ActorDynamic
pure virtual
getType
(void)
kge::ph::ActorDynamic
inline
virtual
isDynamic
(void)=0
kge::ph::ActorDynamic
pure virtual
localKgeObj
kge::ph::ActorDynamic
protected
m_pMaterial
kge::ph::ActorDynamic
protected
moveGlobalPose
(const kge::math::Matrix *mat)=0
kge::ph::ActorDynamic
pure virtual
moveGlobalPosition
(const kge::math::Vector *vec)=0
kge::ph::ActorDynamic
pure virtual
putToSleep
(void)=0
kge::ph::ActorDynamic
pure virtual
setActorNumber
(unsigned int i)=0
kge::ph::ActorDynamic
pure virtual
setAngularDamping
(float angularDamping)=0
kge::ph::ActorDynamic
pure virtual
setAngularMomentum
(const kge::math::Vector *angMoment)=0
kge::ph::ActorDynamic
pure virtual
setAngularVelocity
(const kge::math::Vector *angVel)=0
kge::ph::ActorDynamic
pure virtual
setCenterOfMass
(const kge::math::Vector *vec)=0
kge::ph::ActorDynamic
pure virtual
setGlobalOrientation
(const kge::math::Matrix *mat)=0
kge::ph::ActorDynamic
pure virtual
setLinearDamping
(float linearDamping)=0
kge::ph::ActorDynamic
pure virtual
setLinearMomentum
(const kge::math::Vector *linMoment)=0
kge::ph::ActorDynamic
pure virtual
setLinearVelocity
(const kge::math::Vector *linVel)=0
kge::ph::ActorDynamic
pure virtual
setMass
(float mass)=0
kge::ph::ActorDynamic
pure virtual
setMaterial
(Material *mat)=0
kge::ph::ActorDynamic
pure virtual
setMaxAngularVelocity
(float maxAngVel)=0
kge::ph::ActorDynamic
pure virtual
setName
(const char *Name)=0
kge::ph::ActorDynamic
pure virtual
setPosition
(kge::math::Vector *pos)=0
kge::ph::ActorDynamic
pure virtual
updateMassFromShapes
(float density, float totalMass)=0
kge::ph::ActorDynamic
pure virtual
~Actor
()
kge::ph::Actor
inline
virtual
~ActorDynamic
()
kge::ph::ActorDynamic
inline
virtual
Generated on Mon Jan 6 2014 16:02:58 for Kochol Game Engine by
1.8.1.2