Kochol Game Engine  0.1.0
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kge::ph::ActorDynamic Member List

This is the complete list of members for kge::ph::ActorDynamic, including all inherited members.

Actor()kge::ph::Actorinline
ActorDynamic()kge::ph::ActorDynamicinline
addForce(kge::math::Vector *pos)=0kge::ph::ActorDynamicpure virtual
addShape(math::Shape *shape, CollitionType ct=ECTP_TRIGGER_DISABLE, const kge::math::Vector &vec=kge::math::Vector(0.0f, 0.0f, 0.0f))=0kge::ph::ActorDynamicpure virtual
addShape(math::KGE_SHAPES shape, CollitionType ct=ECTP_TRIGGER_DISABLE, const kge::math::Vector &vec=kge::math::Vector(0.0f, 0.0f, 0.0f))=0kge::ph::ActorDynamicpure virtual
computeKineticEnergy(void)=0kge::ph::ActorDynamicpure virtual
getActorNumber(void)=0kge::ph::ActorDynamicpure virtual
getAngularDamping(void)=0kge::ph::ActorDynamicpure virtual
getAngularMomentum(void)=0kge::ph::ActorDynamicpure virtual
getAngularVelocity(void)=0kge::ph::ActorDynamicpure virtual
getKgeObj(void)=0kge::ph::ActorDynamicpure virtual
getLinearDamping(void)=0kge::ph::ActorDynamicpure virtual
getLinearMomentum(void)=0kge::ph::ActorDynamicpure virtual
getLinearVelocity(void)=0kge::ph::ActorDynamicpure virtual
getMass(void)=0kge::ph::ActorDynamicpure virtual
getMaterial(void)=0kge::ph::ActorDynamicpure virtual
getMatrix(void)=0kge::ph::ActorDynamicpure virtual
getMaxAngularVelocity(void)=0kge::ph::ActorDynamicpure virtual
getName(void)=0kge::ph::ActorDynamicpure virtual
getPosition(void)=0kge::ph::ActorDynamicpure virtual
getType(void)kge::ph::ActorDynamicinlinevirtual
isDynamic(void)=0kge::ph::ActorDynamicpure virtual
localKgeObjkge::ph::ActorDynamicprotected
m_pMaterialkge::ph::ActorDynamicprotected
moveGlobalPose(const kge::math::Matrix *mat)=0kge::ph::ActorDynamicpure virtual
moveGlobalPosition(const kge::math::Vector *vec)=0kge::ph::ActorDynamicpure virtual
putToSleep(void)=0kge::ph::ActorDynamicpure virtual
setActorNumber(unsigned int i)=0kge::ph::ActorDynamicpure virtual
setAngularDamping(float angularDamping)=0kge::ph::ActorDynamicpure virtual
setAngularMomentum(const kge::math::Vector *angMoment)=0kge::ph::ActorDynamicpure virtual
setAngularVelocity(const kge::math::Vector *angVel)=0kge::ph::ActorDynamicpure virtual
setCenterOfMass(const kge::math::Vector *vec)=0kge::ph::ActorDynamicpure virtual
setGlobalOrientation(const kge::math::Matrix *mat)=0kge::ph::ActorDynamicpure virtual
setLinearDamping(float linearDamping)=0kge::ph::ActorDynamicpure virtual
setLinearMomentum(const kge::math::Vector *linMoment)=0kge::ph::ActorDynamicpure virtual
setLinearVelocity(const kge::math::Vector *linVel)=0kge::ph::ActorDynamicpure virtual
setMass(float mass)=0kge::ph::ActorDynamicpure virtual
setMaterial(Material *mat)=0kge::ph::ActorDynamicpure virtual
setMaxAngularVelocity(float maxAngVel)=0kge::ph::ActorDynamicpure virtual
setName(const char *Name)=0kge::ph::ActorDynamicpure virtual
setPosition(kge::math::Vector *pos)=0kge::ph::ActorDynamicpure virtual
updateMassFromShapes(float density, float totalMass)=0kge::ph::ActorDynamicpure virtual
~Actor()kge::ph::Actorinlinevirtual
~ActorDynamic()kge::ph::ActorDynamicinlinevirtual