_11 | kge::math::Matrix | |
_12 | kge::math::Matrix | |
_13 | kge::math::Matrix | |
_14 | kge::math::Matrix | |
_21 | kge::math::Matrix | |
_22 | kge::math::Matrix | |
_23 | kge::math::Matrix | |
_24 | kge::math::Matrix | |
_31 | kge::math::Matrix | |
_32 | kge::math::Matrix | |
_33 | kge::math::Matrix | |
_34 | kge::math::Matrix | |
_41 | kge::math::Matrix | |
_42 | kge::math::Matrix | |
_43 | kge::math::Matrix | |
_44 | kge::math::Matrix | |
Get4x3Matrix(float *pOut) | kge::math::Matrix | |
GetInverse(Matrix &m) | kge::math::Matrix | |
GetTranslation() | kge::math::Matrix | |
Identity() | kge::math::Matrix | inline |
Inverse() | kge::math::Matrix | |
InverseRotateVec(gfx::Vertex3 &v3) const | kge::math::Matrix | |
InverseRotateVec(Vector &v3) const | kge::math::Matrix | |
InverseTranslateVec(gfx::Vertex3 &v3) const | kge::math::Matrix | |
InverseTranslateVec(Vector &v3) const | kge::math::Matrix | |
m_fMat | kge::math::Matrix | |
Matrix() | kge::math::Matrix | inline |
Matrix(float *f) | kge::math::Matrix | |
Matrix(float f11, float f12, float f13, float f14, float f21, float f22, float f23, float f24, float f31, float f32, float f33, float f34, float f41, float f42, float f43, float f44) | kge::math::Matrix | |
operator()(int row, int col) | kge::math::Matrix | inline |
operator*(const Matrix &m) const | kge::math::Matrix | |
operator*(const Vector &v) const | kge::math::Matrix | |
operator*=(const Matrix &m) | kge::math::Matrix | |
operator=(const Matrix &rMat) | kge::math::Matrix | |
operator[](u32 i) const | kge::math::Matrix | inline |
RotateVec(Vector &v3) const | kge::math::Matrix | |
RotY(float angle) | kge::math::Matrix | |
Set(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) | kge::math::Matrix | |
SetOrthoLH(float width, float height, float znear, float zfar) | kge::math::Matrix | |
SetOrthoOffscreenLH(float minx, float maxx, float miny, float maxy, float znear, float zfar) | kge::math::Matrix | |
SetPerspectiveLH(float width, float height, float Fov, float Near, float Far) | kge::math::Matrix | |
SetRotation(const gfx::Vertex3 *v3) | kge::math::Matrix | |
SetRotation(const float *f) | kge::math::Matrix | |
SetScale(const math::Vector &v) | kge::math::Matrix | |
SetTranslation(const gfx::Vertex3 *v3) | kge::math::Matrix | |
SetTranslation(const float *f) | kge::math::Matrix | |
SetViewLookatLH(math::Vector &vPos, math::Vector &vPoint, math::Vector &vUp) | kge::math::Matrix | |
Transform2DVec(kge::gfx::Vertex2 &v2) const | kge::math::Matrix | |
TransformBox(const AABB &box, AABB &result) const | kge::math::Matrix | |
TransformBox2(const AABB &box, AABB &result) const | kge::math::Matrix | |
TransformSphere(const Sphere &sphere, Sphere &result) const | kge::math::Matrix | |
TransFormVec(Vector &v3) const | kge::math::Matrix | inline |
TransFormVec2(Vector &v3) const | kge::math::Matrix | |
TransFormVec2(gfx::Vertex3 &v3) const | kge::math::Matrix | |
TransFormVec2(gfx::Vertex3 *v3Out, gfx::Vertex3 *vIn, int size) const | kge::math::Matrix | |
Translate(float dx, float dy, float dz) | kge::math::Matrix | |
TranslateVec(Vector &v3) const | kge::math::Matrix | |