Kochol Game Engine  0.1.0
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kge::math::Matrix Member List

This is the complete list of members for kge::math::Matrix, including all inherited members.

_11kge::math::Matrix
_12kge::math::Matrix
_13kge::math::Matrix
_14kge::math::Matrix
_21kge::math::Matrix
_22kge::math::Matrix
_23kge::math::Matrix
_24kge::math::Matrix
_31kge::math::Matrix
_32kge::math::Matrix
_33kge::math::Matrix
_34kge::math::Matrix
_41kge::math::Matrix
_42kge::math::Matrix
_43kge::math::Matrix
_44kge::math::Matrix
Get4x3Matrix(float *pOut)kge::math::Matrix
GetInverse(Matrix &m)kge::math::Matrix
GetTranslation()kge::math::Matrix
Identity()kge::math::Matrixinline
Inverse()kge::math::Matrix
InverseRotateVec(gfx::Vertex3 &v3) const kge::math::Matrix
InverseRotateVec(Vector &v3) const kge::math::Matrix
InverseTranslateVec(gfx::Vertex3 &v3) const kge::math::Matrix
InverseTranslateVec(Vector &v3) const kge::math::Matrix
m_fMatkge::math::Matrix
Matrix()kge::math::Matrixinline
Matrix(float *f)kge::math::Matrix
Matrix(float f11, float f12, float f13, float f14, float f21, float f22, float f23, float f24, float f31, float f32, float f33, float f34, float f41, float f42, float f43, float f44)kge::math::Matrix
operator()(int row, int col)kge::math::Matrixinline
operator*(const Matrix &m) const kge::math::Matrix
operator*(const Vector &v) const kge::math::Matrix
operator*=(const Matrix &m)kge::math::Matrix
operator=(const Matrix &rMat)kge::math::Matrix
operator[](u32 i) const kge::math::Matrixinline
RotateVec(Vector &v3) const kge::math::Matrix
RotY(float angle)kge::math::Matrix
Set(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)kge::math::Matrix
SetOrthoLH(float width, float height, float znear, float zfar)kge::math::Matrix
SetOrthoOffscreenLH(float minx, float maxx, float miny, float maxy, float znear, float zfar)kge::math::Matrix
SetPerspectiveLH(float width, float height, float Fov, float Near, float Far)kge::math::Matrix
SetRotation(const gfx::Vertex3 *v3)kge::math::Matrix
SetRotation(const float *f)kge::math::Matrix
SetScale(const math::Vector &v)kge::math::Matrix
SetTranslation(const gfx::Vertex3 *v3)kge::math::Matrix
SetTranslation(const float *f)kge::math::Matrix
SetViewLookatLH(math::Vector &vPos, math::Vector &vPoint, math::Vector &vUp)kge::math::Matrix
Transform2DVec(kge::gfx::Vertex2 &v2) const kge::math::Matrix
TransformBox(const AABB &box, AABB &result) const kge::math::Matrix
TransformBox2(const AABB &box, AABB &result) const kge::math::Matrix
TransformSphere(const Sphere &sphere, Sphere &result) const kge::math::Matrix
TransFormVec(Vector &v3) const kge::math::Matrixinline
TransFormVec2(Vector &v3) const kge::math::Matrix
TransFormVec2(gfx::Vertex3 &v3) const kge::math::Matrix
TransFormVec2(gfx::Vertex3 *v3Out, gfx::Vertex3 *vIn, int size) const kge::math::Matrix
Translate(float dx, float dy, float dz)kge::math::Matrix
TranslateVec(Vector &v3) const kge::math::Matrix