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Kochol Game Engine
0.1.0
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This is the complete list of members for kge::math::AABB, including all inherited members.
AABB() | kge::math::AABB | |
AABB(const gfx::Vertex3 &init) | kge::math::AABB | |
AABB(const Vector &init) | kge::math::AABB | |
AABB(const AABB &init) | kge::math::AABB | |
AddAABB(const AABB *bb) | kge::math::AABB | |
AddInternalPoint(gfx::Vertex3 *point) | kge::math::AABB | |
AddInternalPoint(Vector *point) | kge::math::AABB | |
AddInternalPoint(const Vector &point) | kge::math::AABB | |
AddY(float y) | kge::math::AABB | |
CreateIndices() | kge::math::AABB | |
DebugRender() | kge::math::AABB | |
GetCenter() | kge::math::AABB | |
getType() const | kge::math::AABB | inlinevirtual |
i | kge::math::AABB | |
Inside(const math::Vector &point) const | kge::math::AABB | |
Intersect(const AABB &box) const | kge::math::AABB | |
IntersectRay(Ray *pRay) | kge::math::AABB | inline |
m_bFirst | kge::math::AABB | |
m_iType | kge::math::AABB | protected |
m_vMax | kge::math::AABB | |
m_vMin | kge::math::AABB | |
Repair() | kge::math::AABB | |
Reset() | kge::math::AABB | |
ResetY() | kge::math::AABB | |
Shape() | kge::math::Shape | inline |
UpdateLines() | kge::math::AABB | |
v | kge::math::AABB | |
~AABB() | kge::math::AABB | |
~Shape() | kge::math::Shape | inlinevirtual |