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Kochol Game Engine
0.1.0
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This is the complete list of members for kge::math::AABB, including all inherited members.
| AABB() | kge::math::AABB | |
| AABB(const gfx::Vertex3 &init) | kge::math::AABB | |
| AABB(const Vector &init) | kge::math::AABB | |
| AABB(const AABB &init) | kge::math::AABB | |
| AddAABB(const AABB *bb) | kge::math::AABB | |
| AddInternalPoint(gfx::Vertex3 *point) | kge::math::AABB | |
| AddInternalPoint(Vector *point) | kge::math::AABB | |
| AddInternalPoint(const Vector &point) | kge::math::AABB | |
| AddY(float y) | kge::math::AABB | |
| CreateIndices() | kge::math::AABB | |
| DebugRender() | kge::math::AABB | |
| GetCenter() | kge::math::AABB | |
| getType() const | kge::math::AABB | inlinevirtual |
| i | kge::math::AABB | |
| Inside(const math::Vector &point) const | kge::math::AABB | |
| Intersect(const AABB &box) const | kge::math::AABB | |
| IntersectRay(Ray *pRay) | kge::math::AABB | inline |
| m_bFirst | kge::math::AABB | |
| m_iType | kge::math::AABB | protected |
| m_vMax | kge::math::AABB | |
| m_vMin | kge::math::AABB | |
| Repair() | kge::math::AABB | |
| Reset() | kge::math::AABB | |
| ResetY() | kge::math::AABB | |
| Shape() | kge::math::Shape | inline |
| UpdateLines() | kge::math::AABB | |
| v | kge::math::AABB | |
| ~AABB() | kge::math::AABB | |
| ~Shape() | kge::math::Shape | inlinevirtual |