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Kochol Game Engine
0.1.0
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This is the complete list of members for kge::gfx::Shader, including all inherited members.
| AddRef() | kge::KgeUnknown | inlinevirtual |
| ConnectOnPreRender(kge::core::Functor0< void > *pFun) | kge::gfx::Shader | inlinevirtual |
| DecRef() | kge::KgeUnknown | inlinevirtual |
| GetConstatnt(const char *Name) | kge::gfx::Shader | inlinevirtual |
| GetDebugText() | kge::KgeUnknown | inline |
| GetFileName() | kge::Resource | inlinevirtual |
| GetHandle() | kge::Resource | inlinevirtual |
| GetName() | kge::Resource | inlinevirtual |
| GetRefCount() | kge::KgeUnknown | inline |
| GetTextureIndex(const char *Name) | kge::gfx::Shader | inlinevirtual |
| KgeUnknown() | kge::KgeUnknown | inline |
| m_iHandle | kge::Resource | protected |
| m_pExtraParam | kge::Resource | protected |
| m_pFileName | kge::Resource | protected |
| m_pFun | kge::gfx::Shader | protected |
| m_pMyMgr | kge::Resource | protected |
| m_pName | kge::Resource | protected |
| PreRender() | kge::gfx::Shader | inlinevirtual |
| Render() | kge::gfx::Shader | inlinevirtual |
| Resource(const u32 Handle, const char *FileName, const char *Name, void *ExtraParam) | kge::Resource | |
| SetConstant(ShaderHandle Handler, const float *Values, u32 Count) | kge::gfx::Shader | inlinevirtual |
| SetConstant(ShaderHandle Handler, const int *Values, u32 Count) | kge::gfx::Shader | inlinevirtual |
| SetConstant(const float *Values, u32 StartRegisterIndex, u32 Count=1) | kge::gfx::Shader | inlinevirtual |
| SetDebugText(char *text) | kge::KgeUnknown | inlineprotected |
| Shader(const u32 Handle, const char *FileName, const char *Name, void *ExtraParam) | kge::gfx::Shader | inline |
| ~KgeUnknown() | kge::KgeUnknown | inlinevirtual |
| ~Resource() | kge::Resource | virtual |
| ~Shader() | kge::gfx::Shader | inlinevirtual |