Kochol Game Engine  0.1.0
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kge::efx::XPSM Member List

This is the complete list of members for kge::efx::XPSM, including all inherited members.

AddMeshes(std::vector< MeshMatrix > &Alpha, std::vector< MeshMatrix > &NoAlpha, sn::SceneNode *mesh)kge::efx::ShadowMapProjectionprotected
AddNodes(sn::SceneNode *pNodes)kge::efx::ShadowMapProjectionvirtual
BuildXPSMProjectionMatrix()kge::efx::XPSMprotected
Effect()kge::efx::Effectinline
GetMatrix()kge::efx::ShadowMapProjectioninlinevirtual
GetShaderCode()kge::efx::ShadowMapProjectionvirtual
Init()kge::efx::XPSMvirtual
IntersectAABB2D(math::AABB &c, const math::AABB &a, const math::AABB &b)kge::efx::XPSMprotected
m_arrNodeskge::efx::Effectprotected
m_cShadowColorkge::efx::ShadowMapProjection
m_fAspectkge::efx::XPSMprotected
m_fCosGammakge::efx::XPSMprotected
m_fLSPSM_Noptkge::efx::XPSMprotected
m_fSlideBackkge::efx::XPSMprotected
m_iShadowMapSizekge::efx::ShadowMapProjectionprotected
m_LightViewProjkge::efx::XPSMprotected
m_pActiveCamerakge::efx::ShadowMapProjectionprotected
m_pBiasFinalkge::efx::ShadowMapProjectionprotected
m_pBiasMatrixkge::efx::ShadowMapProjectionprotected
m_pFinalkge::efx::ShadowMapProjectionprotected
m_pFrustumkge::efx::ShadowMapProjectionprotected
m_pMaterialkge::efx::ShadowMapProjectionprotected
m_pMaterial2kge::efx::ShadowMapProjectionprotected
m_pMaterial3kge::efx::ShadowMapProjectionprotected
m_pMaterial4kge::efx::ShadowMapProjectionprotected
m_pOrthokge::efx::ShadowMapProjectionprotected
m_ppFarkge::efx::XPSMprotected
m_pPixelShaderkge::efx::ShadowMapProjectionprotected
m_pPixelShader2kge::efx::ShadowMapProjectionprotected
m_ppNearkge::efx::XPSMprotected
m_pProjkge::efx::ShadowMapProjectionprotected
m_pRenkge::efx::ShadowMapProjectionprotected
m_pShaderCodekge::efx::ShadowMapProjectionprotected
m_pShaderInstancekge::efx::ShadowMapProjectionprotected
m_pShaderInstance2kge::efx::ShadowMapProjectionprotected
m_pShaderInstance3kge::efx::ShadowMapProjectionprotected
m_pShaderInstance4kge::efx::ShadowMapProjectionprotected
m_pShadowCamerakge::efx::ShadowMapProjectionprotected
m_pShadowMapkge::efx::ShadowMapProjection
m_pSmgrkge::efx::ShadowMapProjectionprotected
m_pVertexShaderkge::efx::ShadowMapProjectionprotected
m_pVertexShader2kge::efx::ShadowMapProjectionprotected
m_pVertexShader3kge::efx::ShadowMapProjectionprotected
m_pVertexShader4kge::efx::ShadowMapProjectionprotected
m_shMatWVPkge::efx::ShadowMapProjectionprotected
m_shMatWVP2kge::efx::ShadowMapProjectionprotected
m_shMatWVP3kge::efx::ShadowMapProjectionprotected
m_shMatWVP4kge::efx::ShadowMapProjectionprotected
m_ViewPortkge::efx::ShadowMapProjectionprotected
m_XPSM_Biaskge::efx::XPSM
m_XPSM_Coefkge::efx::XPSM
m_XPSM_EpsilonWkge::efx::XPSM
m_XPSM_ZBiaskge::efx::XPSM
m_zFarkge::efx::XPSMprotected
m_zNearkge::efx::XPSMprotected
OnReset()kge::efx::ShadowMapProjectionvirtual
PostRenderEverything()kge::efx::XPSMvirtual
PreRender(float elapsedTime=0.0f)kge::efx::XPSMvirtual
Render()kge::efx::XPSMvirtual
ShadowMapProjection(int ShadowMapSize, sn::SceneManager *pSmgr)kge::efx::ShadowMapProjection
TransformWithWClip(const std::vector< gfx::Vertex3 > &inVectors, std::vector< gfx::Vertex3 > &outVectors, const math::Matrix &transform, float wThreshold)kge::efx::XPSMprotected
XPSM(int ShadowMapSize, sn::SceneManager *pSmgr)kge::efx::XPSM
~Effect()kge::efx::Effectinlinevirtual
~ShadowMapProjection()kge::efx::ShadowMapProjectionvirtual
~XPSM()kge::efx::XPSM