Kochol Game Engine  0.1.0
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kge::av::SoundSystem Member List

This is the complete list of members for kge::av::SoundSystem, including all inherited members.

CreateSound2D(const char *filename, bool streaming)=0kge::av::SoundSystempure virtual
CreateSound3D(const char *filename)=0kge::av::SoundSystempure virtual
GetEffectsVolume() const kge::av::SoundSysteminline
GetMusicVolume() const kge::av::SoundSysteminline
GetType() const kge::av::SoundSysteminline
Init(void *hwnd)=0kge::av::SoundSystempure virtual
m_effectsVolumekge::av::SoundSystemprotected
m_eTypekge::av::SoundSystemprivate
m_musicVolumekge::av::SoundSystemprotected
Pause(bool pause)=0kge::av::SoundSystempure virtual
SetEffectsVolume(float volume)=0kge::av::SoundSystempure virtual
SetListenerOrientation(const math::Vector &forward, const math::Vector &up)=0kge::av::SoundSystempure virtual
SetListenerPosition(const math::Vector &pos)=0kge::av::SoundSystempure virtual
SetListenerVelocity(const math::Vector &vel)=0kge::av::SoundSystempure virtual
SetMusicVolume(float volume)=0kge::av::SoundSystempure virtual
SoundSystem(SoundSystemType type, float musicVolume, float effectsVolume)kge::av::SoundSysteminline
Stop()=0kge::av::SoundSystempure virtual
Update()=0kge::av::SoundSystempure virtual
~SoundSystem()kge::av::SoundSysteminlinevirtual