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Kochol Game Engine
0.1.0
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31 const float PI = 3.141592654f;
32 const float TwoPI = 6.283185307f;
59 return (Radian /
PI * 180);
63 inline float abs(
float Number)
65 if ( Number < 0 )
return -Number;
72 inline int pow(
int x,
int y)
85 inline float Max(
float A,
float B)
87 return (A>=B) ? A : B;
92 inline float Min(
float A,
float B)
94 return (A<=B) ? A : B;
100 const Plane& plane,
const Sphere& sphere,
const Vector& sweepDir);