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3DSound.h
Go to the documentation of this file.
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// File name: structs.h
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// Des: in file inteface asli kar ba sedaye 3D hast
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// Date: 20/5/1386
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// Programmer: Pooya Shahinfar (Pswin)
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#include "../../Libs/al/al.h"
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#include "../../Libs/al/alc.h"
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#include "../../Libs/al/alut.h"
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#include <vector>
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#include "../math/vector.h"
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namespace
kge
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{
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namespace
sfx
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{
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namespace
Sound3D
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{
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class
KGE_API
SoundSource
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{
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private
:
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ALuint
Source
;
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public
:
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SoundSource
();
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~
SoundSource
();
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// mogeiate manbae
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void
SetPosition (
math::Vector
pos);
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math::Vector
GetPosition ();
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// VELOCITY manbae
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void
SetVelocity(
math::Vector
velocity);
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math::Vector
GetVelocity();
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// voulome manbae
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void
SetVolume (
float
value,
SourceVolumeFactor
factor =
SVF_GAIN
);
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float
GetVolume (
SourceVolumeFactor
factor =
SVF_GAIN
);
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// sorate pakhshe manbae
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void
SetPitch(
float
value);
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float
GetPitch();
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//parametr haye mohasebe gain nesbat be fasle manbae az shenavande
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float
GetDistanceFactor (
SourceDistanceFactor
factor );
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void
SetDistanceFactor (
SourceDistanceFactor
factor,
float
value);
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// loop manbae
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bool
GetLoop();
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void
SetLoop(
bool
looping);
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// vaziate manbae
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SourceStates
GetState();
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// zamime kadane bufferha
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void
AttachBuffer(ALuint buffer);
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void
AttachFromFile(
char
* filename);
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// hazfe buffer attach shode
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void
RemoveBuffer(
int
i);
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// bool AttachBufferQueue (); "in the next reversion"
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//noe manbae (static,streaming...)
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SourceType
GetType();
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//pakhshe seda az manbae
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void
Play();
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//makse pakhshe seda
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void
Pause();
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//iste pakhshe seda
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void
Stop();
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};
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class
KGE_API
SoundBuffer
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{
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public
:
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// buffer
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ALuint
Buffer
;
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SoundBuffer
();
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~
SoundBuffer
();
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void
LoadFromFile(
char
* filename);
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};
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class
KGE_API
Listener
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{
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public
:
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Listener
(){};
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~Listener
(){};
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math::Vector
GetPostion();
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void
SetPostion(
math::Vector
pos);
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void
SetOrientation(
math::Vector
up,
math::Vector
at);
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void
SetVelocity(
math::Vector
vel);
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math::Vector
GetVelocity();
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void
SetGain(
float
value);
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float
GetGain();
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void
SetDistanceModel(
DistanceGainType
model);
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};
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}
//end of name sapcae 3DSound
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}
// end of namesapce sfx
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}
// end of namspace kge
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#endif // KGE_STRUCTS_AV_H
E:
mycodes
git
kge
Include
sfx
3DSound.h
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